// Use this for initialization void Awake() { buttonKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_BUTTON, controlName); button = (ButtonControllerType)EasyWiFiController.controllerDataDictionary[buttonKey]; currentImage = gameObject.GetComponent <Image>(); buttonRegularSprite = currentImage.sprite; }
// Use this for initialization void Awake() { buttonKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_BUTTON, controlName); button = (ButtonControllerType)EasyWiFiController.controllerDataDictionary[buttonKey]; GetComponent <Button>().onClick.AddListener(OnButtonPressed); }
// Use this for initialization void Awake() { //check to see if we already have an existing EasyWiFiManager from another scene //if we do destroy this one foreach (var gameObj in FindObjectsOfType(typeof(EasyWiFiManager))) { if (gameObj.GetInstanceID() == this.GetInstanceID()) { //this is the current gameobject ignore } else { //another one must have been present from another scene so destroy the one we're currently in since the other one has active connections DestroyImmediate(this.gameObject); return; } } Screen.sleepTimeout = SleepTimeout.NeverSleep; if (peerType == EasyWiFiConstants.PEER_TYPE.Server) { EasyWiFiController.initialize(applicationName, EasyWiFiConstants.PEERTYPE_SERVER, serverSocketPort, clientSocketPort, logVerbose, clientConnectAutomatically); } else { EasyWiFiController.initialize(applicationName, EasyWiFiConstants.PEERTYPE_CLIENT, serverSocketPort, clientSocketPort, logVerbose, clientConnectAutomatically); } DontDestroyOnLoad(transform.gameObject); }
protected override void Awake() { base.Awake(); if (Application.isPlaying) { buttonKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_BUTTON, controlName); button = (ButtonControllerType)EasyWiFiController.controllerDataDictionary[buttonKey]; } }
// Use this for initialization void Awake() { gyroKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_GYRO, controlName); gyro = (GyroControllerType)EasyWiFiController.controllerDataDictionary[gyroKey]; if (SystemInfo.supportsGyroscope) { Input.gyro.enabled = true; } }
void Awake() { buttonKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_BUTTON, controlName); button = (ButtonControllerType)EasyWiFiController.controllerDataDictionary[buttonKey]; currentImage = gameObject.GetComponent <Image>(); buttonRegularSprite = currentImage.sprite; lowPassFilterFactor = accelerometerUpdateInterval / lowPassKernelWidthInSeconds; shakeDetectionThreshold *= shakeDetectionThreshold; lowPassValue = Input.acceleration; }
void LateUpdate() { if (peerType == EasyWiFiConstants.PEER_TYPE.Client) { //we are the client we are responsible for triggering the send of Easy WiFi Controllers data structure over //the network and because of this we want to order this script to run after the others if (EasyWiFiController.clientState == EasyWiFiConstants.CURRENT_CLIENT_STATE.SendingControllerData) { //send the data if ((Time.realtimeSinceStartup - lastSendTime) > maxRate) { lastSendTime = Time.realtimeSinceStartup; EasyWiFiController.sendWiFIControllerData(EasyWiFiController.createControllerDataMessage(packetNumber)); //increment the packet number if (packetNumber < EasyWiFiConstants.ROLLOVER_PACKET_NUMBER) { packetNumber++; } else { packetNumber = 0; } } } } else { //send the backchannel (if present) if (serverSendBackchannel) { //server backchannels are for feeding back UI elements to the controller and are less sensitive //like in the racing example it animates the spedometer //so we cap this at 30 times per second if ((Time.realtimeSinceStartup - lastSendTime) > .033333333f) { lastSendTime = Time.realtimeSinceStartup; EasyWiFiController.createAndSendBackchannelMessages(packetNumber); //increment the packet number if (packetNumber < EasyWiFiConstants.ROLLOVER_PACKET_NUMBER) { packetNumber++; } else { packetNumber = 0; } } } } }
void sendServerHeartbeat() { EasyWiFiController.createAndSendHeartbeatMessages(heartbeatPacketNumber); //increment the packet number if (heartbeatPacketNumber < EasyWiFiConstants.ROLLOVER_PACKET_NUMBER) { heartbeatPacketNumber++; } else { heartbeatPacketNumber = 0; } }
public void connectOrDisconnect() { if (!justStateChange && EasyWiFiController.clientState == EasyWiFiConstants.CURRENT_CLIENT_STATE.NotConnected) { //not connected currently so try to connect justStateChange = true; EasyWiFiController.checkForServer(); Invoke("resetDisconnection", 2f); } if (!justStateChange && EasyWiFiController.clientState == EasyWiFiConstants.CURRENT_CLIENT_STATE.SendingControllerData) { //connected currently so disconnect justStateChange = true; EasyWiFiController.sendDisconnect(EasyWiFiController.createDisconnectMessage()); Invoke("resetDisconnection", 2f); } }
void checkHeartbeatForTimeout() { if (EasyWiFiController.clientState == EasyWiFiConstants.CURRENT_CLIENT_STATE.SendingControllerData) { if ((DateTime.UtcNow - EasyWiFiController.lastHeartbeatTime).TotalSeconds > Convert.ToDouble(heartbeatTimeout)) { consecutiveAttempts++; //we have passed the heartbeat timeout disconnect and go back to discovery mode if (consecutiveAttempts > 1) { //disconnect if (logVerbose) { Debug.Log("Heartbeat timeout. Going Back to Discovery Mode"); } EasyWiFiController.clientState = EasyWiFiConstants.CURRENT_CLIENT_STATE.NotConnected; consecutiveAttempts = 0; //take this time to set all the client side controls ready to reconnect BaseControllerType temp; if (EasyWiFiController.controllerDataDictionary != null) { foreach (string key in EasyWiFiController.controllerDataDictionary.Keys) { temp = EasyWiFiController.controllerDataDictionary[key]; temp.justReconnected = true; } } //go back to discovery mode and check for a new server EasyWiFiController.checkForServer(); } } } }
void OnApplicationQuit() { EasyWiFiController.endUDPClientAndThread(); }
// Use this for initialization void Awake() { decimalKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_DECIMAL, controlName); decimalData = (DecimalBackchannelType)EasyWiFiController.controllerDataDictionary[decimalKey]; }
// Use this for initialization void Awake() { touchpadKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_TOUCHPAD, controlName); touchpad = (TouchpadControllerType)EasyWiFiController.controllerDataDictionary[touchpadKey]; touchpadImage = gameObject.GetComponent <Image>(); }
// Use this for initialization void Awake() { pinchZoomKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_PINCHZOOMTOUCHPAD, controlName); pinchZoom = (PinchZoomTouchpadControllerType)EasyWiFiController.controllerDataDictionary[pinchZoomKey]; pinchZoomImage = gameObject.GetComponent <Image>(); }
// Use this for initialization void Awake() { doubleKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_DOUBLE, controlName); doubleData = (DoubleBackchannelType)EasyWiFiController.controllerDataDictionary[doubleKey]; }
void Awake() { gyroKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_GYRO, controlName); gyro = (GyroControllerType)EasyWiFiController.controllerDataDictionary[gyroKey]; }
// Use this for initialization void Awake() { floatKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_FLOAT, controlName); floatData = (FloatBackchannelType)EasyWiFiController.controllerDataDictionary[floatKey]; }
void Awake() { backchannelKey = EasyWiFiController.registerControl(EasyWiFiConstants.BACKCHANNELTYPE_DOUBLE, controlName); doubleBackchannel = (DoubleBackchannelType)EasyWiFiController.controllerDataDictionary[backchannelKey]; }
// Use this for initialization void Awake() { accelerometerKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_ACCELEROMETER, controlName); accelerometer = (AccelerometerControllerType)EasyWiFiController.controllerDataDictionary[accelerometerKey]; }
// Use this for initialization void Awake() { boolKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_BOOL, controlName); boolData = (BoolBackchannelType)EasyWiFiController.controllerDataDictionary[boolKey]; }
// Use this for initialization void Awake() { stringKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_STRING, controlName); stringData = (StringBackchannelType)EasyWiFiController.controllerDataDictionary[stringKey]; }
// Use this for initialization void Awake() { intKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_INT, controlName); intData = (IntBackchannelType)EasyWiFiController.controllerDataDictionary[intKey]; }
void Start() { if (peerType == EasyWiFiConstants.PEER_TYPE.Client) { lastSendTime = Time.realtimeSinceStartup; //set the rate switch (clientMaxSendRate) { case EasyWiFiConstants.CONTROLLERDATA_MAX_SEND_RATE.CapAt30Hz: maxRate = .033333333f; break; case EasyWiFiConstants.CONTROLLERDATA_MAX_SEND_RATE.CapAt60Hz: maxRate = .016666666f; break; case EasyWiFiConstants.CONTROLLERDATA_MAX_SEND_RATE.CapAt90Hz: maxRate = .011111111f; break; case EasyWiFiConstants.CONTROLLERDATA_MAX_SEND_RATE.SendAsFastAsPossible: maxRate = 0f; break; case EasyWiFiConstants.CONTROLLERDATA_MAX_SEND_RATE.SendInfrequentlyOncePerSecond: maxRate = 1f; break; default: maxRate = 0f; break; } //There can be a timing issue between when the server has been discovered but we might not be ready yet //to transmit our inventory. Becuase this script executes in start and registrations in awake all the local registrations have now take place EasyWiFiController.readyToTransmitInventory = true; if (!transmittedInventory && (EasyWiFiController.clientState != EasyWiFiConstants.CURRENT_CLIENT_STATE.Broadcasting && EasyWiFiController.clientState != EasyWiFiConstants.CURRENT_CLIENT_STATE.NotConnected)) { //depending on the order in which client and server are started check our state and send inventory immediately EasyWiFiController.sendControllerInventory(EasyWiFiController.createInventoryMessage()); EasyWiFiController.clientState = EasyWiFiConstants.CURRENT_CLIENT_STATE.SendingInventory; } if (heartbeatTimeout > 0f) { InvokeRepeating("checkHeartbeatForTimeout", heartbeatTimeout, heartbeatTimeout); } } else { if (serverSendBackchannel) { EasyWiFiController.readyToTransmitBackchannel = true; } if (serverSendHeartbeatRate > 0f) { InvokeRepeating("sendServerHeartbeat", serverSendHeartbeatRate, serverSendHeartbeatRate); } if (clientTimeout > 0f) { InvokeRepeating("checkForClientTimeout", clientTimeout, clientTimeout); } } }
// Use this for initialization void Awake() { joystickKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_JOYSTICK, controlName); joystick = (JoystickControllerType)EasyWiFiController.controllerDataDictionary[joystickKey]; joystickImageBackground = gameObject.GetComponent <Image>(); }
// Use this for initialization void Awake() { sliderKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_SLIDER, controlName); slider = (SliderControllerType)EasyWiFiController.controllerDataDictionary[sliderKey]; sliderImageBackground = gameObject.GetComponent <Image>(); }
void Awake() { backchannelKey = EasyWiFiController.registerControl(EasyWiFiConstants.BACKCHANNELTYPE_BOOL, controlName); boolBackchannel = (BoolBackchannelType)EasyWiFiController.controllerDataDictionary[backchannelKey]; }
// Use this for initialization void Awake() { dPadKey = EasyWiFiController.registerControl(EasyWiFiConstants.CONTROLLERTYPE_DPAD, controlName); dPad = (DpadControllerType)EasyWiFiController.controllerDataDictionary[dPadKey]; dPadImage = gameObject.GetComponent <Image>(); }
void Awake() { backchannelKey = EasyWiFiController.registerControl(EasyWiFiConstants.BACKCHANNELTYPE_DECIMAL, controlName); decimalBackchannel = (DecimalBackchannelType)EasyWiFiController.controllerDataDictionary[backchannelKey]; }
void Awake() { backchannelKey = EasyWiFiController.registerControl(EasyWiFiConstants.BACKCHANNELTYPE_FLOAT, controlName); floatBackchannel = (FloatBackchannelType)EasyWiFiController.controllerDataDictionary[backchannelKey]; }
void Awake() { backchannelKey = EasyWiFiController.registerControl(EasyWiFiConstants.BACKCHANNELTYPE_STRING, controlName); stringBackchannel = (StringBackchannelType)EasyWiFiController.controllerDataDictionary[backchannelKey]; }