示例#1
0
        public void IsConnected1()
        {
            using var client = new EasyTcpClient();
            client.Connect(IPAddress.Any, _port);

            Assert.IsTrue(client.IsConnected(true));
            client.Dispose(); // Disconnect
            Assert.IsFalse(client.IsConnected());
        }
示例#2
0
文件: Connect.cs 项目: Job79/EasyTcp
        public void ConnectIPAddressString()
        {
            var port = TestHelper.GetPort();

            using var server = new EasyTcpServer().Start(port);
            using var client = new EasyTcpClient();

            Assert.IsTrue(client.Connect("127.0.0.1", port));
            Assert.IsTrue(client.IsConnected());
        }
示例#3
0
文件: Connect.cs 项目: Job79/EasyTcp
        public void ConnectIPAddress()
        {
            var port = TestHelper.GetPort();

            using var server = new EasyTcpServer().Start(port);
            using var client = new EasyTcpClient();

            Assert.IsTrue(client.Connect(IPAddress.Loopback, port));
            Assert.IsTrue(client.IsConnected());
        }
示例#4
0
        public async Task ConnectAsyncEndpoint()
        {
            var port = TestHelper.GetPort();

            using var server = new EasyTcpServer().Start(port);
            using var client = new EasyTcpClient();

            Assert.IsTrue(await client.ConnectAsync(new IPEndPoint(IPAddress.Loopback, port)));
            Assert.IsTrue(client.IsConnected());
        }
示例#5
0
        public static async Task Connect()
        {
            using var client = new EasyTcpClient();
            var socket = client.BaseSocket; // Get baseSocket, null when client is disposed/disconnected

            // Connect to remote host with IP and Port
            if (!client.Connect("127.0.0.1", Port))
            {
                return;
            }
            if (!client.Connect(IPAddress.Loopback, Port))
            {
                return;
            }

            // Connect to remote host with IP, Port and timeout (Default: 5 seconds)
            if (!client.Connect("127.0.0.1", Port, TimeSpan.FromSeconds(10)))
            {
                return;
            }

            // Async connect to remote host with IP and Port
            if (!await client.ConnectAsync("127.0.0.1", Port))
            {
                return;
            }

            // Async send data to server
            client.Send("Hello server!");
            client.Send(1);
            client.Send(1.000);
            client.Send(true);
            client.Send("Hello server!", true); // Async send compressed data

            /* Send data to server and get reply
             * OnDataReceive is not triggered when receiving a reply
             *
             * ! SendAndGetReply does not work in OnDataReceive
             * ! first call client.Protocol.EnsureDataReceiverIsRunning(client) when using in OnDataReceive
             */
            var reply = client.SendAndGetReply("data");

            // Send data to server and get reply with a specified timeout (Default: 5 seconds)
            // SendAndGetReply returns null when no message is received within given time frame
            var replyWithTimeout = client.SendAndGetReply("data", TimeSpan.FromSeconds(5));

            // Send data to server and get reply async
            var reply2 = await client.SendAndGetReplyAsync("data");

            /* Get next received data as variable
             * OnDataReceive is not triggered
             */
            var receivedData = await client.ReceiveAsync();

            // Use timeout (Default: infinite)
            // Returns null when no message is received within given time frame
            var receivedDataWithTimeout = await client.ReceiveAsync(TimeSpan.FromSeconds(5));

            // Determines whether client is still connected
            bool isConnected         = client.IsConnected();
            bool isConnectedWithPoll = client.IsConnected(true); // Use poll for a more accurate (but slower) result
        }