public void IsConnected1() { using var client = new EasyTcpClient(); client.Connect(IPAddress.Any, _port); Assert.IsTrue(client.IsConnected(true)); client.Dispose(); // Disconnect Assert.IsFalse(client.IsConnected()); }
public void ConnectIPAddressString() { var port = TestHelper.GetPort(); using var server = new EasyTcpServer().Start(port); using var client = new EasyTcpClient(); Assert.IsTrue(client.Connect("127.0.0.1", port)); Assert.IsTrue(client.IsConnected()); }
public void ConnectIPAddress() { var port = TestHelper.GetPort(); using var server = new EasyTcpServer().Start(port); using var client = new EasyTcpClient(); Assert.IsTrue(client.Connect(IPAddress.Loopback, port)); Assert.IsTrue(client.IsConnected()); }
public async Task ConnectAsyncEndpoint() { var port = TestHelper.GetPort(); using var server = new EasyTcpServer().Start(port); using var client = new EasyTcpClient(); Assert.IsTrue(await client.ConnectAsync(new IPEndPoint(IPAddress.Loopback, port))); Assert.IsTrue(client.IsConnected()); }
public static async Task Connect() { using var client = new EasyTcpClient(); var socket = client.BaseSocket; // Get baseSocket, null when client is disposed/disconnected // Connect to remote host with IP and Port if (!client.Connect("127.0.0.1", Port)) { return; } if (!client.Connect(IPAddress.Loopback, Port)) { return; } // Connect to remote host with IP, Port and timeout (Default: 5 seconds) if (!client.Connect("127.0.0.1", Port, TimeSpan.FromSeconds(10))) { return; } // Async connect to remote host with IP and Port if (!await client.ConnectAsync("127.0.0.1", Port)) { return; } // Async send data to server client.Send("Hello server!"); client.Send(1); client.Send(1.000); client.Send(true); client.Send("Hello server!", true); // Async send compressed data /* Send data to server and get reply * OnDataReceive is not triggered when receiving a reply * * ! SendAndGetReply does not work in OnDataReceive * ! first call client.Protocol.EnsureDataReceiverIsRunning(client) when using in OnDataReceive */ var reply = client.SendAndGetReply("data"); // Send data to server and get reply with a specified timeout (Default: 5 seconds) // SendAndGetReply returns null when no message is received within given time frame var replyWithTimeout = client.SendAndGetReply("data", TimeSpan.FromSeconds(5)); // Send data to server and get reply async var reply2 = await client.SendAndGetReplyAsync("data"); /* Get next received data as variable * OnDataReceive is not triggered */ var receivedData = await client.ReceiveAsync(); // Use timeout (Default: infinite) // Returns null when no message is received within given time frame var receivedDataWithTimeout = await client.ReceiveAsync(TimeSpan.FromSeconds(5)); // Determines whether client is still connected bool isConnected = client.IsConnected(); bool isConnectedWithPoll = client.IsConnected(true); // Use poll for a more accurate (but slower) result }