// Start is called before the first frame update void Start() { eventsManager = EasyGetter.GetUIEventsManager(); eventsManager.AddListener(EventType.ChangeSceneEvent, ChangeScene); eventsManager.AddListener(EventType.ExitGameEvent, HandleExitEvent); eventsManager.AddListener(EventType.PauseGameEvent, goToOptions); }
// Start is called before the first frame update void Start() { eventsManager = EasyGetter.GetUIEventsManager(); goToOptions = new PauseEvent(); eventsManager.AddEvent(EventType.PauseGameEvent, goToOptions); }
// Start is called before the first frame update void Start() { eventsManager = EasyGetter.GetUIEventsManager(); goToSkills = new SceneChangeEvent(); eventsManager.AddEvent(EventType.ChangeSceneEvent, goToSkills); }
// Start is called before the first frame update void Start() { quit = new GoBackMainEvent(); eventsManager = EasyGetter.GetUIEventsManager(); eventsManager.AddEvent(EventType.GoBackMainEvent, quit); }
// Start is called before the first frame update void Start() { eventsManager = EasyGetter.GetUIEventsManager(); start = new SceneChangeEvent(); eventsManager.AddEvent(EventType.ChangeSceneEvent, start); }
// Start is called before the first frame update void Start() { eventsManager = EasyGetter.GetUIEventsManager(); exit = new ExitGameEvent(); eventsManager.AddEvent(EventType.ExitGameEvent, exit); }