// Start is called before the first frame update
 void Start()
 {
     eventsManager = EasyGetter.GetUIEventsManager();
     eventsManager.AddListener(EventType.ChangeSceneEvent, ChangeScene);
     eventsManager.AddListener(EventType.ExitGameEvent, HandleExitEvent);
     eventsManager.AddListener(EventType.PauseGameEvent, goToOptions);
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     eventsManager = EasyGetter.GetUIEventsManager();
     goToOptions   = new PauseEvent();
     eventsManager.AddEvent(EventType.PauseGameEvent, goToOptions);
 }
 // Start is called before the first frame update
 void Start()
 {
     eventsManager = EasyGetter.GetUIEventsManager();
     goToSkills    = new SceneChangeEvent();
     eventsManager.AddEvent(EventType.ChangeSceneEvent, goToSkills);
 }
 // Start is called before the first frame update
 void Start()
 {
     quit          = new GoBackMainEvent();
     eventsManager = EasyGetter.GetUIEventsManager();
     eventsManager.AddEvent(EventType.GoBackMainEvent, quit);
 }
Beispiel #5
0
 // Start is called before the first frame update
 void Start()
 {
     eventsManager = EasyGetter.GetUIEventsManager();
     start         = new SceneChangeEvent();
     eventsManager.AddEvent(EventType.ChangeSceneEvent, start);
 }
Beispiel #6
0
 // Start is called before the first frame update
 void Start()
 {
     eventsManager = EasyGetter.GetUIEventsManager();
     exit          = new ExitGameEvent();
     eventsManager.AddEvent(EventType.ExitGameEvent, exit);
 }