internal static void DrawFog() { int fogNum = 0; //If InMapEditor Then Exit Sub fogNum = E_Globals.CurrentFog; if (fogNum <= 0 || fogNum > E_Graphics.NumFogs) { return; } int horz = 0; int vert = 0; for (var x = E_Globals.TileView.Left; x <= E_Globals.TileView.Right + 1; x++) { for (var y = E_Globals.TileView.Top; y <= E_Globals.TileView.Bottom + 1; y++) { if (E_Graphics.IsValidMapPoint(System.Convert.ToInt32(x), System.Convert.ToInt32(y))) { horz = System.Convert.ToInt32(-x); vert = System.Convert.ToInt32(-y); } } } if (E_Graphics.FogGFXInfo[fogNum].IsLoaded == false) { E_Graphics.LoadTexture(fogNum, (byte)8); } //seeying we still use it, lets update timer E_Graphics.FogGFXInfo[fogNum].TextureTimer = System.Convert.ToInt32(System.Convert.ToInt32(ClientDataBase.GetTickCount()) + 100000); Sprite tmpSprite = default(Sprite); tmpSprite = new Sprite(E_Graphics.FogGFX[fogNum]) { Color = new SFML.Graphics.Color(255, 255, 255, (byte)E_Globals.CurrentFogOpacity), TextureRect = new IntRect(0, 0, (int)E_Graphics.GameWindow.Size.X + 200, (int)E_Graphics.GameWindow.Size.Y + 200), Position = new Vector2f((float)((horz * 2.5) + 50), (float)((vert * 3.5) + 50)), Scale = (new Vector2f((float)((E_Graphics.GameWindow.Size.X + 200) / E_Graphics.FogGFXInfo[fogNum].width), (float)((E_Graphics.GameWindow.Size.Y + 200) / E_Graphics.FogGFXInfo[fogNum].height))) }; E_Graphics.GameWindow.Draw(tmpSprite); // }
internal static void DrawMapAttributes() { if (E_Globals.SelectedTab == 2) { int X = 0; int y = 0; int tX = 0; int tY = 0; RectangleShape rec = new RectangleShape(); rec.OutlineColor = new SFML.Graphics.Color(SFML.Graphics.Color.White); rec.OutlineThickness = (float)(0.6F); rec.Size = new Vector2f(E_Globals.PIC_X, E_Globals.PIC_X); for (X = E_Globals.TileView.Left; X <= E_Globals.TileView.Right; X++) { for (y = E_Globals.TileView.Top; y <= E_Globals.TileView.Bottom; y++) { if (E_Graphics.IsValidMapPoint(X, y)) { tX = System.Convert.ToInt32(((E_Graphics.ConvertMapX(X * E_Globals.PIC_X)) - 4) + (E_Globals.PIC_X * 0.5)); tY = System.Convert.ToInt32(((E_Graphics.ConvertMapY(y * E_Globals.PIC_Y)) - 7) + (E_Globals.PIC_Y * 0.5)); //rec.OutlineColor = new SFML.Graphics.Color(SFML.Graphics.Color.White); //rec.OutlineThickness = (float) (0.6F); //rec.Size = new Vector2f(E_Globals.PIC_X, E_Globals.PIC_X); rec.Position = new Vector2f(E_Graphics.ConvertMapX((X)*E_Globals.PIC_X), E_Graphics.ConvertMapY((y) * E_Globals.PIC_Y)); if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Blocked) { rec.FillColor = SFML.Graphics.Color.Red; E_Graphics.GameWindow.Draw(rec); DrawText(tX, tY, "B", SFML.Graphics.Color.White, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Warp) { DrawText(tX, tY, "W", SFML.Graphics.Color.Blue, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Item) { DrawText(tX, tY, "I", SFML.Graphics.Color.White, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.NpcAvoid) { DrawText(tX, tY, "N", SFML.Graphics.Color.White, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Key) { DrawText(tX, tY, "K", SFML.Graphics.Color.White, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.KeyOpen) { DrawText(tX, tY, "KO", SFML.Graphics.Color.White, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Resource) { DrawText(tX, tY, "R", SFML.Graphics.Color.Green, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Door) { DrawText(tX, tY, "D", SFML.Graphics.Color.Black, SFML.Graphics.Color.Red, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.NpcSpawn) { rec.FillColor = SFML.Graphics.Color.Yellow; E_Graphics.GameWindow.Draw(rec); DrawText(tX, tY, "S", SFML.Graphics.Color.White, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Shop) { DrawText(tX, tY, "SH", SFML.Graphics.Color.Blue, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Bank) { DrawText(tX, tY, "BA", SFML.Graphics.Color.Blue, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Heal) { DrawText(tX, tY, "H", SFML.Graphics.Color.Green, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Trap) { DrawText(tX, tY, "T", SFML.Graphics.Color.Red, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.House) { DrawText(tX, tY, "H", SFML.Graphics.Color.Green, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Craft) { DrawText(tX, tY, "C", SFML.Graphics.Color.Green, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Light) { DrawText(tX, tY, "L", SFML.Graphics.Color.Yellow, SFML.Graphics.Color.Black, E_Graphics.GameWindow); } } } } } }