示例#1
0
        internal static void DrawEventName(int index)
        {
            int TextX = 0;
            int TextY = 0;

            SFML.Graphics.Color color     = new SFML.Graphics.Color();
            SFML.Graphics.Color backcolor = new SFML.Graphics.Color();
            string Name = "";

            if (E_Globals.InMapEditor)
            {
                return;
            }

            color     = SFML.Graphics.Color.Yellow;
            backcolor = SFML.Graphics.Color.Black;

            Name = E_Types.Map.MapEvents[index].Name.Trim();
            // calc pos
            TextX = System.Convert.ToInt32(E_Graphics.ConvertMapX(E_Types.Map.MapEvents[index].X * E_Globals.PIC_X) + E_Types.Map.MapEvents[index].XOffset + (E_Globals.PIC_X / 2) - (double)GetTextWidth(Name.Trim()) / 2);
            if (E_Types.Map.MapEvents[index].GraphicType == 0)
            {
                TextY = E_Graphics.ConvertMapY(E_Types.Map.MapEvents[index].Y * E_Globals.PIC_Y) + E_Types.Map.MapEvents[index].YOffset - 16;
            }
            else if (E_Types.Map.MapEvents[index].GraphicType == 1)
            {
                if (E_Types.Map.MapEvents[index].GraphicNum <1 || E_Types.Map.MapEvents[index].GraphicNum> E_Graphics.NumCharacters)
                {
                    TextY = E_Graphics.ConvertMapY(E_Types.Map.MapEvents[index].Y * E_Globals.PIC_Y) + E_Types.Map.MapEvents[index].YOffset - 16;
                }
                else
                {
                    // Determine location for text
                    TextY = System.Convert.ToInt32(E_Graphics.ConvertMapY(E_Types.Map.MapEvents[index].Y * E_Globals.PIC_Y) + E_Types.Map.MapEvents[index].YOffset - ((double)E_Graphics.CharacterGFXInfo[E_Types.Map.MapEvents[index].GraphicNum].height / 4) + 16);
                }
            }
            else if (E_Types.Map.MapEvents[index].GraphicType == 2)
            {
                if (E_Types.Map.MapEvents[index].GraphicY2 > 0)
                {
                    TextY = E_Graphics.ConvertMapY(E_Types.Map.MapEvents[index].Y * E_Globals.PIC_Y) + E_Types.Map.MapEvents[index].YOffset - (E_Types.Map.MapEvents[index].GraphicY2 * E_Globals.PIC_Y) + 16;
                }
                else
                {
                    TextY = E_Graphics.ConvertMapY(E_Types.Map.MapEvents[index].Y * E_Globals.PIC_Y) + E_Types.Map.MapEvents[index].YOffset - 32 + 16;
                }
            }

            // Draw name
            DrawText(TextX, TextY, Name.Trim(), color, backcolor, E_Graphics.GameWindow);
        }
示例#2
0
        internal static void DrawNPCName(int MapNpcNum)
        {
            int TextX = 0;
            int TextY = 0;

            SFML.Graphics.Color color     = new SFML.Graphics.Color();
            SFML.Graphics.Color backcolor = new SFML.Graphics.Color();
            int npcNum = 0;

            npcNum = E_Types.MapNpc[MapNpcNum].Num;

            if (Types.Npc[npcNum].Behaviour == ((byte)0))              // attack on sight
            {
                color     = SFML.Graphics.Color.Red;
                backcolor = SFML.Graphics.Color.Black;
            }             // attack when attacked + guard
            else if ((Types.Npc[npcNum].Behaviour == ((byte)1)) || (Types.Npc[npcNum].Behaviour == ((byte)4)))
            {
                color     = SFML.Graphics.Color.Green;
                backcolor = SFML.Graphics.Color.Black;
            }             // friendly + shopkeeper + quest
            else if (((Types.Npc[npcNum].Behaviour == ((byte)2)) || (Types.Npc[npcNum].Behaviour == ((byte)3))) || (Types.Npc[npcNum].Behaviour == ((byte)5)))
            {
                color     = SFML.Graphics.Color.Yellow;
                backcolor = SFML.Graphics.Color.Black;
            }

            TextX = System.Convert.ToInt32(E_Graphics.ConvertMapX(E_Types.MapNpc[MapNpcNum].X * E_Globals.PIC_X) + E_Types.MapNpc[MapNpcNum].XOffset + (E_Globals.PIC_X / 2) - (double)GetTextWidth(Types.Npc[npcNum].Name.Trim()) / 2);
            if (Types.Npc[npcNum].Sprite <1 || Types.Npc[npcNum].Sprite> E_Graphics.NumCharacters)
            {
                TextY = E_Graphics.ConvertMapY(E_Types.MapNpc[MapNpcNum].Y * E_Globals.PIC_Y) + E_Types.MapNpc[MapNpcNum].YOffset - 16;
            }
            else
            {
                TextY = System.Convert.ToInt32(E_Graphics.ConvertMapY(E_Types.MapNpc[MapNpcNum].Y * E_Globals.PIC_Y) + E_Types.MapNpc[MapNpcNum].YOffset - ((double)E_Graphics.CharacterGFXInfo[Types.Npc[npcNum].Sprite].height / 4) + 16);
            }

            // Draw name
            DrawText(TextX, TextY, Types.Npc[npcNum].Name.Trim(), color, backcolor, E_Graphics.GameWindow);
        }
示例#3
0
        internal static void DrawFurniture(int index, int Layer)
        {
            int i       = 0;
            int ItemNum = 0;
            int X       = 0;
            int Y       = 0;
            int Width   = 0;
            int Height  = 0;
            int X1      = 0;
            int Y1      = 0;

            ItemNum = Furniture[index].ItemNum;

            if (Types.Item[ItemNum].Type != (int)Enums.ItemType.Furniture)
            {
                return;
            }

            i = Types.Item[ItemNum].Data2;

            if (E_Graphics.FurnitureGFXInfo[i].IsLoaded == false)
            {
                E_Graphics.LoadTexture(i, (byte)10);
            }

            //seeying we still use it, lets update timer
            E_Graphics.SkillIconsGFXInfo[i].TextureTimer = System.Convert.ToInt32(System.Convert.ToInt32(ClientDataBase.GetTickCount()) + 100000);

            Width  = Types.Item[ItemNum].FurnitureWidth;
            Height = Types.Item[ItemNum].FurnitureHeight;

            if (Width > 4)
            {
                Width = 4;
            }
            if (Height > 4)
            {
                Height = 4;
            }
            if (i <= 0 || i > NumFurniture)
            {
                return;
            }

            // make sure it's not out of map
            if (Furniture[index].X > E_Types.Map.MaxX)
            {
                return;
            }
            if (Furniture[index].Y > E_Types.Map.MaxY)
            {
                return;
            }

            for (X1 = 0; X1 <= Width - 1; X1++)
            {
                for (Y1 = 0; Y1 <= Height; Y1++)
                {
                    if (Types.Item[Furniture[index].ItemNum].FurnitureFringe[X1, Y1] == Layer)
                    {
                        // Set base x + y, then the offset due to size
                        X = (Furniture[index].X * 32) + (X1 * 32);
                        Y = (Furniture[index].Y * 32 - (Height * 32)) + (Y1 * 32);
                        X = E_Graphics.ConvertMapX(X);
                        Y = E_Graphics.ConvertMapY(Y);

                        Sprite tmpSprite = new Sprite(E_Graphics.FurnitureGFX[i])
                        {
                            TextureRect = new IntRect(0 + (X1 * 32), 0 + (Y1 * 32), 32, 32),
                            Position    = new Vector2f(X, Y)
                        };
                        E_Graphics.GameWindow.Draw(tmpSprite);
                    }
                }
            }
        }
示例#4
0
        internal static void DrawMapAttributes()
        {
            if (E_Globals.SelectedTab == 2)
            {
                int            X   = 0;
                int            y   = 0;
                int            tX  = 0;
                int            tY  = 0;
                RectangleShape rec = new RectangleShape();
                rec.OutlineColor     = new SFML.Graphics.Color(SFML.Graphics.Color.White);
                rec.OutlineThickness = (float)(0.6F);
                rec.Size             = new Vector2f(E_Globals.PIC_X, E_Globals.PIC_X);


                for (X = E_Globals.TileView.Left; X <= E_Globals.TileView.Right; X++)
                {
                    for (y = E_Globals.TileView.Top; y <= E_Globals.TileView.Bottom; y++)
                    {
                        if (E_Graphics.IsValidMapPoint(X, y))
                        {
                            tX = System.Convert.ToInt32(((E_Graphics.ConvertMapX(X * E_Globals.PIC_X)) - 4) + (E_Globals.PIC_X * 0.5));
                            tY = System.Convert.ToInt32(((E_Graphics.ConvertMapY(y * E_Globals.PIC_Y)) - 7) + (E_Globals.PIC_Y * 0.5));

                            //rec.OutlineColor = new SFML.Graphics.Color(SFML.Graphics.Color.White);
                            //rec.OutlineThickness = (float) (0.6F);

                            //rec.Size = new Vector2f(E_Globals.PIC_X, E_Globals.PIC_X);
                            rec.Position = new Vector2f(E_Graphics.ConvertMapX((X)*E_Globals.PIC_X), E_Graphics.ConvertMapY((y) * E_Globals.PIC_Y));

                            if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Blocked)
                            {
                                rec.FillColor = SFML.Graphics.Color.Red;
                                E_Graphics.GameWindow.Draw(rec);
                                DrawText(tX, tY, "B", SFML.Graphics.Color.White, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Warp)
                            {
                                DrawText(tX, tY, "W", SFML.Graphics.Color.Blue, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Item)
                            {
                                DrawText(tX, tY, "I", SFML.Graphics.Color.White, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.NpcAvoid)
                            {
                                DrawText(tX, tY, "N", SFML.Graphics.Color.White, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Key)
                            {
                                DrawText(tX, tY, "K", SFML.Graphics.Color.White, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.KeyOpen)
                            {
                                DrawText(tX, tY, "KO", SFML.Graphics.Color.White, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Resource)
                            {
                                DrawText(tX, tY, "R", SFML.Graphics.Color.Green, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Door)
                            {
                                DrawText(tX, tY, "D", SFML.Graphics.Color.Black, SFML.Graphics.Color.Red, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.NpcSpawn)
                            {
                                rec.FillColor = SFML.Graphics.Color.Yellow;
                                E_Graphics.GameWindow.Draw(rec);
                                DrawText(tX, tY, "S", SFML.Graphics.Color.White, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Shop)
                            {
                                DrawText(tX, tY, "SH", SFML.Graphics.Color.Blue, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Bank)
                            {
                                DrawText(tX, tY, "BA", SFML.Graphics.Color.Blue, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Heal)
                            {
                                DrawText(tX, tY, "H", SFML.Graphics.Color.Green, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Trap)
                            {
                                DrawText(tX, tY, "T", SFML.Graphics.Color.Red, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.House)
                            {
                                DrawText(tX, tY, "H", SFML.Graphics.Color.Green, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Craft)
                            {
                                DrawText(tX, tY, "C", SFML.Graphics.Color.Green, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                            else if (E_Types.Map.Tile[X, y].Type == (byte)Enums.TileType.Light)
                            {
                                DrawText(tX, tY, "L", SFML.Graphics.Color.Yellow, SFML.Graphics.Color.Black, E_Graphics.GameWindow);
                            }
                        }
                    }
                }
            }
        }
示例#5
0
        internal static void DrawWeather()
        {
            int i          = 0;
            int SpriteLeft = 0;

            //If InMapEditor Then Exit Sub

            for (i = 1; i <= MAX_WEATHER_PARTICLES; i++)
            {
                if (System.Convert.ToBoolean(WeatherParticle[i].InUse))
                {
                    if (WeatherParticle[i].type == (int)Enums.WeatherType.Storm)
                    {
                        SpriteLeft = 0;
                    }
                    else
                    {
                        SpriteLeft = WeatherParticle[i].type - 1;
                    }
                    E_Graphics.RenderSprite(E_Graphics.WeatherSprite, E_Graphics.GameWindow, E_Graphics.ConvertMapX(WeatherParticle[i].X), E_Graphics.ConvertMapY(WeatherParticle[i].Y), SpriteLeft * 32, 0, 32, 32);
                }
            }
        }