public AudioEntry GetSFX(EUISFXType UISFXType) { switch (UISFXType) { case EUISFXType.Pause: return(m_PauseSFX); case EUISFXType.Back: return(m_BackSFX); case EUISFXType.Confirm: return(m_ConfirmSFX); case EUISFXType.Navigation: return(m_NavigationSFX); case EUISFXType.Slider: return(m_SliderSFX); case EUISFXType.Toggle: return(m_ToggleSFX); default: return(null); } }
public void PlayUISFX(EUISFXType UISFXType) { m_UIAudioSources[UISFXType].Play(); }