///<summary>Checks whether or not the given Curve Name exist on the Skeleton referenced by the given Animation Sequence</summary> public static bool DoesCurveExist(AnimSequence AnimationSequence, Name CurveName, ERawCurveTrackTypes CurveType) => AnimationBlueprintLibrary_methods.DoesCurveExist_method.Invoke(AnimationSequence, CurveName, CurveType);
///<summary>Adds an Animation Curve by Type and Name to the given Animation Sequence</summary> public static void AddCurve(AnimSequence AnimationSequence, Name CurveName, ERawCurveTrackTypes CurveType, bool bMetaDataCurve) => AnimationBlueprintLibrary_methods.AddCurve_method.Invoke(AnimationSequence, CurveName, CurveType, bMetaDataCurve);