public void ActivateGameOverlayToStore(UInt32 nAppID, EOverlayToStoreFlag eFlag) { this.GetFunction <NativeActivateGameOverlayToStoreUE>(this.Functions.ActivateGameOverlayToStore25)(this.ObjectAddress, nAppID, eFlag); }
public static extern void ISteamFriends_ActivateGameOverlayToStore(AppId_t nAppID, EOverlayToStoreFlag eFlag);
private static void SteamUnityAPI_SteamFriends_ActivateGameOverlayToStore(uint appID, EOverlayToStoreFlag flag);
/// <summary> /// <para> activates game overlay to store page for app</para> /// </summary> public static void ActivateGameOverlayToStore(AppId_t nAppID, EOverlayToStoreFlag eFlag) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamFriends_ActivateGameOverlayToStore(CSteamAPIContext.GetSteamFriends(), nAppID, eFlag); }
public void ActivateGameOverlayToStore(uint appID, EOverlayToStoreFlag flag) { Friends.SteamUnityAPI_SteamFriends_ActivateGameOverlayToStore(appID, flag); }
/// <summary> /// <para> activates game overlay to store page for app</para> /// </summary> public static void ActivateGameOverlayToStore(AppId_t nAppID, EOverlayToStoreFlag eFlag) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamFriends_ActivateGameOverlayToStore(nAppID, eFlag); }
/// <summary> /// <para> activates game overlay to store page for app</para> /// </summary> public static void ActivateGameOverlayToStore(AppId appId, EOverlayToStoreFlag eFlag) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamFriends_ActivateGameOverlayToStore(appId, eFlag); }
/// activates game overlay to store page for app public static void ActivateGameOverlayToStore(AppId_t nAppID, EOverlayToStoreFlag eFlag) { }
/// <summary> /// Opens the store page to the DLC /// </summary> /// <param name="flag"></param> public void OpenStore(EOverlayToStoreFlag flag = EOverlayToStoreFlag.k_EOverlayToStoreFlag_None) { SteamFriends.ActivateGameOverlayToStore(AppId, flag); }