public void ActivateGameOverlayToStore(UInt32 nAppID, EOverlayToStoreFlag eFlag)
 {
     this.GetFunction <NativeActivateGameOverlayToStoreUE>(this.Functions.ActivateGameOverlayToStore25)(this.ObjectAddress, nAppID, eFlag);
 }
예제 #2
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		public static extern void ISteamFriends_ActivateGameOverlayToStore(AppId_t nAppID, EOverlayToStoreFlag eFlag);
예제 #3
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 private static void SteamUnityAPI_SteamFriends_ActivateGameOverlayToStore(uint appID, EOverlayToStoreFlag flag);
예제 #4
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 /// <summary>
 /// <para> activates game overlay to store page for app</para>
 /// </summary>
 public static void ActivateGameOverlayToStore(AppId_t nAppID, EOverlayToStoreFlag eFlag)
 {
     InteropHelp.TestIfAvailableClient();
     NativeMethods.ISteamFriends_ActivateGameOverlayToStore(CSteamAPIContext.GetSteamFriends(), nAppID, eFlag);
 }
예제 #5
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 public void ActivateGameOverlayToStore(uint appID, EOverlayToStoreFlag flag)
 {
     Friends.SteamUnityAPI_SteamFriends_ActivateGameOverlayToStore(appID, flag);
 }
예제 #6
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		/// <summary>
		/// <para> activates game overlay to store page for app</para>
		/// </summary>
		public static void ActivateGameOverlayToStore(AppId_t nAppID, EOverlayToStoreFlag eFlag) {
			InteropHelp.TestIfAvailableClient();
			NativeMethods.ISteamFriends_ActivateGameOverlayToStore(nAppID, eFlag);
		}
 /// <summary>
 /// <para> activates game overlay to store page for app</para>
 /// </summary>
 public static void ActivateGameOverlayToStore(AppId appId, EOverlayToStoreFlag eFlag)
 {
     InteropHelp.TestIfAvailableClient();
     NativeMethods.ISteamFriends_ActivateGameOverlayToStore(appId, eFlag);
 }
예제 #8
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 /// activates game overlay to store page for app
 public static void ActivateGameOverlayToStore(AppId_t nAppID, EOverlayToStoreFlag eFlag)
 {
 }
예제 #9
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 /// <summary>
 /// Opens the store page to the DLC
 /// </summary>
 /// <param name="flag"></param>
 public void OpenStore(EOverlayToStoreFlag flag = EOverlayToStoreFlag.k_EOverlayToStoreFlag_None)
 {
     SteamFriends.ActivateGameOverlayToStore(AppId, flag);
 }