示例#1
0
        public AIPlayer(CombatMode mode, int id, int hp, int mp, int criticalProbability, int attack, int defense, int intellect, int tactic) : base(mode, id)
        {
            CombatPlayer p = Manager.Instance.DT.CombatPlayer[id];

            _orient = p.orient;

            Character c = Manager.Instance.DT.Character[p.characterId];

            _name = c.name;

            _hp = hp;
            _mp = mp;
            _criticalProbability = criticalProbability;
            _attack    = attack;
            _defense   = defense;
            _intellect = intellect;
            _tactic    = tactic;
        }
示例#2
0
        // constructor
        public AIPlayer(CombatMode mode, int id) : base(mode, id)
        {
            CombatPlayer p = Manager.Instance.DT.CombatPlayer[id];

            _orient = p.orient;

            Character c = Manager.Instance.DT.Character[p.characterId];

            _name = c.name;

            _hp = p.hp;
            _mp = p.intellect;
            _criticalProbability = p.criticalProbability;
            _attack    = p.attack;
            _defense   = p.defense;
            _intellect = p.intellect;
            _tactic    = p.tactic;
        }