public AIPlayer(CombatMode mode, int id, int hp, int mp, int criticalProbability, int attack, int defense, int intellect, int tactic) : base(mode, id) { CombatPlayer p = Manager.Instance.DT.CombatPlayer[id]; _orient = p.orient; Character c = Manager.Instance.DT.Character[p.characterId]; _name = c.name; _hp = hp; _mp = mp; _criticalProbability = criticalProbability; _attack = attack; _defense = defense; _intellect = intellect; _tactic = tactic; }
// constructor public AIPlayer(CombatMode mode, int id) : base(mode, id) { CombatPlayer p = Manager.Instance.DT.CombatPlayer[id]; _orient = p.orient; Character c = Manager.Instance.DT.Character[p.characterId]; _name = c.name; _hp = p.hp; _mp = p.intellect; _criticalProbability = p.criticalProbability; _attack = p.attack; _defense = p.defense; _intellect = p.intellect; _tactic = p.tactic; }