示例#1
0
文件: Player.cs 项目: acbui/cuteblood
 public void Initialize(int id, EGryll gryll)
 {
     ID = id;
     Gryll = gryll;
     TimeSinceLastHug = HugCooldown;
     TimeSinceLastMove = MoveCooldown;
 }
示例#2
0
文件: Tile.cs 项目: acbui/cuteblood
    public void ShowShadow(EGryll Gryll)
    {
        GryllShadow.sprite = ShadowSprites [(int)Gryll];
        GryllShadow.enabled = true;

        StartCoroutine ("DelayStartFade");
        StartCoroutine ("DelayEndFade");
    }
示例#3
0
    public void EndGame(EGryll Winner)
    {
        MainCamera.clearFlags = CameraClearFlags.Nothing;
        MainCamera.depth = 5;
        SpriteRenderer renderer = SpriteScreen.GetComponent<SpriteRenderer> ();
        renderer.sprite = WinScreens [(int)Winner];
        renderer.enabled = true;

        GameView = EGameView.End;
        InputMgr.bAllowGameInput = false;
        bGameStarted = false;
    }