public void Initialize(int id, EGryll gryll) { ID = id; Gryll = gryll; TimeSinceLastHug = HugCooldown; TimeSinceLastMove = MoveCooldown; }
public void ShowShadow(EGryll Gryll) { GryllShadow.sprite = ShadowSprites [(int)Gryll]; GryllShadow.enabled = true; StartCoroutine ("DelayStartFade"); StartCoroutine ("DelayEndFade"); }
public void EndGame(EGryll Winner) { MainCamera.clearFlags = CameraClearFlags.Nothing; MainCamera.depth = 5; SpriteRenderer renderer = SpriteScreen.GetComponent<SpriteRenderer> (); renderer.sprite = WinScreens [(int)Winner]; renderer.enabled = true; GameView = EGameView.End; InputMgr.bAllowGameInput = false; bGameStarted = false; }