// Use this for initialization void Start() { mClient = new EEClient(); mClient.NetworkStateChangedEvent += (state) => { Debug.Log("state change:" + state); }; mClient.InitClient("39.106.112.186", 8001, connectToServerCallback); }
public BaseNetworkClient(EEClient client, INetworkServer server) { Id = Guid.NewGuid(); Server = server; _client = client; _client.DataReceived += Handle; _client.Disconnected += OnDisconnect; OnConnected(); }
public GameClient(EEClient client, INetworkServer server) : base(client, server) { }
public LoginClient(EEClient client, INetworkServer server) : base(client, server) { }
private void OnClientAccepted(EEClient client) { var newClient = (T)Activator.CreateInstance(typeof(T), client, this); _clients.Add(newClient); }