Пример #1
0
 // Use this for initialization
 void Start()
 {
     mClient = new EEClient();
     mClient.NetworkStateChangedEvent += (state) =>
     {
         Debug.Log("state change:" + state);
     };
     mClient.InitClient("39.106.112.186", 8001, connectToServerCallback);
 }
Пример #2
0
        public BaseNetworkClient(EEClient client, INetworkServer server)
        {
            Id      = Guid.NewGuid();
            Server  = server;
            _client = client;
            _client.DataReceived += Handle;
            _client.Disconnected += OnDisconnect;

            OnConnected();
        }
Пример #3
0
 public GameClient(EEClient client, INetworkServer server) : base(client, server)
 {
 }
Пример #4
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 public LoginClient(EEClient client, INetworkServer server) : base(client, server)
 {
 }
Пример #5
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        private void OnClientAccepted(EEClient client)
        {
            var newClient = (T)Activator.CreateInstance(typeof(T), client, this);

            _clients.Add(newClient);
        }