private static string GetPointsObjName(EClass pClass) { string prefix = pClass.ToString(); string suffix = "Points"; return(prefix + suffix); }
/// <summary> /// Converts the class from eAs system to the client system /// </summary> /// <param name="cls"></param> /// <returns></returns> public static EClientClass Convert(this EClass cls) { string memberName = cls.ToString(); EClientClass clientClass = (EClientClass)Enum.Parse(typeof(EClientClass), memberName); return(clientClass); }
public override string ToString() { return(base.ToString() + string.Format("Level={0} {1} length={2}", Level == null?"null":Level.Value.ToString(), RClass.ToString(), Length.ToString() )); }
public static string ToName(this EClass Class) { switch (Class) { case EClass.Archer_Elf: return("Bogenschütze (Elf)"); case EClass.Mage_Elf: return("Magus (Elf)"); case EClass.Ranger_Elf: return("Waldläufer (Elf)"); case EClass.Defender_Human: return("Verteidiger (Mensch)"); case EClass.Fighter_Human: return("Kämpfer (Mensch)"); case EClass.Priest_Human: return("Priester (Mensch)"); case EClass.Assasin_Vail: return("Atentäter (Vail)"); case EClass.Oracle_Vail: return("Orakel (Vail)"); case EClass.Pagan_Vail: return("Heide (Vail)"); case EClass.Warrior_Nordein: return("Krieger (Nordein)"); case EClass.Guardian_Nordein: return("Wächter (Nordein)"); case EClass.Hunter_Nordein: return("Jäger (Nordein)"); default: return("UNK \"" + Class.ToString() + "\""); } }