示例#1
0
        public FTransform GetBoneTransformByName(string BoneName, EBoneSpaces BoneSpace)
        {
            CheckIsValid();
            FTransform ___ret = GetBoneTransformByName(_this.Get(), BoneName, (int)BoneSpace);

            return(___ret);
        }
示例#2
0
        public FVector GetBoneLocationByName(string BoneName, EBoneSpaces BoneSpace)
        {
            CheckIsValid();
            FVector ___ret = GetBoneLocationByName(_this.Get(), BoneName, (int)BoneSpace);

            return(___ret);
        }
 public extern FVector GetBoneLocationByName(FName BoneName, EBoneSpaces BoneSpace);
 public extern FRotator GetBoneRotationByName(FName BoneName, EBoneSpaces BoneSpace);
 public extern FVector GetBoneScaleByName(FName BoneName, EBoneSpaces BoneSpace);
 public extern void SetBoneTransformByName(FName BoneName, FTransform InTransform, EBoneSpaces BoneSpace);
 public extern void SetBoneLocationByName(FName BoneName, FVector InLocation, EBoneSpaces BoneSpace);
 public extern void SetBoneRotationByName(FName BoneName, FRotator InRotation, EBoneSpaces BoneSpace);
 public extern void SetBoneScaleByName(FName BoneName, FVector InScale3D, EBoneSpaces BoneSpace);
 public extern FTransform GetBoneTransformByName(FName BoneName, EBoneSpaces BoneSpace);
示例#11
0
 public void SetBoneTransformByName(string BoneName, FTransform InTransform, EBoneSpaces BoneSpace)
 {
     CheckIsValid();
     SetBoneTransformByName(_this.Get(), BoneName, ref InTransform, (int)BoneSpace);
 }
示例#12
0
 public void SetBoneLocationByName(string BoneName, FVector InLocation, EBoneSpaces BoneSpace)
 {
     CheckIsValid();
     SetBoneLocationByName(_this.Get(), BoneName, ref InLocation, (int)BoneSpace);
 }
示例#13
0
 public void SetBoneScaleByName(string BoneName, FVector InScale3D, EBoneSpaces BoneSpace)
 {
     CheckIsValid();
     SetBoneScaleByName(_this.Get(), BoneName, ref InScale3D, (int)BoneSpace);
 }