public FTransform GetBoneTransformByName(string BoneName, EBoneSpaces BoneSpace) { CheckIsValid(); FTransform ___ret = GetBoneTransformByName(_this.Get(), BoneName, (int)BoneSpace); return(___ret); }
public FVector GetBoneLocationByName(string BoneName, EBoneSpaces BoneSpace) { CheckIsValid(); FVector ___ret = GetBoneLocationByName(_this.Get(), BoneName, (int)BoneSpace); return(___ret); }
public extern FVector GetBoneLocationByName(FName BoneName, EBoneSpaces BoneSpace);
public extern FRotator GetBoneRotationByName(FName BoneName, EBoneSpaces BoneSpace);
public extern FVector GetBoneScaleByName(FName BoneName, EBoneSpaces BoneSpace);
public extern void SetBoneTransformByName(FName BoneName, FTransform InTransform, EBoneSpaces BoneSpace);
public extern void SetBoneLocationByName(FName BoneName, FVector InLocation, EBoneSpaces BoneSpace);
public extern void SetBoneRotationByName(FName BoneName, FRotator InRotation, EBoneSpaces BoneSpace);
public extern void SetBoneScaleByName(FName BoneName, FVector InScale3D, EBoneSpaces BoneSpace);
public extern FTransform GetBoneTransformByName(FName BoneName, EBoneSpaces BoneSpace);
public void SetBoneTransformByName(string BoneName, FTransform InTransform, EBoneSpaces BoneSpace) { CheckIsValid(); SetBoneTransformByName(_this.Get(), BoneName, ref InTransform, (int)BoneSpace); }
public void SetBoneLocationByName(string BoneName, FVector InLocation, EBoneSpaces BoneSpace) { CheckIsValid(); SetBoneLocationByName(_this.Get(), BoneName, ref InLocation, (int)BoneSpace); }
public void SetBoneScaleByName(string BoneName, FVector InScale3D, EBoneSpaces BoneSpace) { CheckIsValid(); SetBoneScaleByName(_this.Get(), BoneName, ref InScale3D, (int)BoneSpace); }