/// <summary>Below are the interface to control animation when animation mode, not blueprint mode *</summary> public void SetAnimationMode(EAnimationMode InAnimationMode) { CheckIsValid(); SetAnimationMode(_this.Get(), (int)InAnimationMode); }
/// <summary>Below are the interface to control animation when animation mode, not blueprint mode *</summary> public extern void SetAnimationMode(EAnimationMode InAnimationMode);