示例#1
0
    public void ShowInfo(int table, int number)
    {
        m_TableId = table;

        int num = GetIdInBagNum(table);

        m_Text.text   = num + "/" + number.ToString();
        m_Icon.sprite = DynamicItem.GetSprite(table);

        m_AddImage.gameObject.SetActive(!(num > 0));
    }
示例#2
0
    /// <summary>
    /// 使用物品ID初始化,参数2为物品数量。当ID为英雄、符文,或者数量不大于0时会隐藏数量面板
    /// </summary>
    /// <param name="itemID"></param>
    /// <param name="count"></param>
    public void InitByID(int itemID, int count = 0)
    {
        m_ItemID = itemID;
        m_Type   = GameUtils.GetObjectClassById(itemID);
        switch (m_Type)
        {
        case EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE:
            ItemTemplate _itemTable = DataTemplate.GetInstance().m_ItemTable.getTableData(itemID) as ItemTemplate;
            if (_itemTable != null)
            {
                ItemTypeProcess(_itemTable);
                m_ItemImage.gameObject.SetActive(false);
                m_HeroImage.gameObject.SetActive(false);
                LoadStar(_itemTable.getRune_quality(), _itemTable.getRune_quality(), false);
            }
            m_ItemCountImage.gameObject.SetActive(false);
            break;

        case EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO:
            HeroTemplate _heroTable = DataTemplate.GetInstance().m_HeroTable.getTableData(itemID) as HeroTemplate;
            if (_heroTable != null)
            {
                m_HeroImage.sprite = DynamicItem.GetSprite(itemID);
                m_HeroImage.gameObject.SetActive(true);
                //m_HeroImage.SetNativeSize();
                m_ItemImage.gameObject.SetActive(false);
                LoadStar(_heroTable.getQuality(), _heroTable.getMaxQuality());
            }
            m_ItemCountImage.gameObject.SetActive(false);
            break;

        case EM_OBJECT_CLASS.EM_OBJECT_CLASS_MONSTER:
            MonsterTemplate _monsterTable = DataTemplate.GetInstance().m_MonsterTable.getTableData(itemID) as MonsterTemplate;
            if (_monsterTable != null)
            {
                m_HeroImage.sprite = DynamicItem.GetSprite(itemID);
                m_HeroImage.gameObject.SetActive(true);
                //m_HeroImage.SetNativeSize();
                m_ItemImage.gameObject.SetActive(false);
                m_StarPanel.SetActive(false);
            }
            break;

        default:
            m_ItemImage.sprite = DynamicItem.GetSprite(itemID);
            m_ItemImage.gameObject.SetActive(true);
            m_HeroImage.gameObject.SetActive(false);
            m_ItemCountImage.gameObject.SetActive(count > 0);
            m_ItemCountText.text = string.Format("X{0}", count);
            break;
        }
    }
示例#3
0
 public void SetInfo(int id, int havenum, int needNum)
 {
     Clean();
     m_id      = id;
     m_HaveNum = havenum;
     if (havenum < 1)
     {
         //addIcon.SetActive(true);
         icon.gameObject.SetActive(true);
         number.text = "<color=#ff0000>" + havenum.ToString() + "</color>" + "/" + needNum.ToString();
         if (id == 1400000003)//圣灵之泉 不是道具
         {
             icon.sprite = GameUtils.GetSpriteByResourceType(id);
         }
         else
         {
             if (DynamicItem.GetSprite(id) != null)
             {
                 icon.sprite = DynamicItem.GetSprite(id);
             }
             bgImg.sprite = GameUtils.GetItemQualitySprite(id);
         }
     }
     else
     {
         if (id == 1400000003)//圣灵之泉 不是道具
         {
             icon.sprite = GameUtils.GetSpriteByResourceType(id);
         }
         else
         {
             if (DynamicItem.GetSprite(id) != null)
             {
                 icon.sprite = DynamicItem.GetSprite(id);
             }
             bgImg.sprite = GameUtils.GetItemQualitySprite(id);
         }
         addIcon.SetActive(false);
         icon.gameObject.SetActive(true);
         number.text = havenum.ToString() + "/" + needNum.ToString();
     }
 }