void Start() { DynamicDataModel.Init(); PlayerData data = DynamicDataModel.ReadData(); oil.text = data.oil.ToString(); gold.text = data.gold.ToString(); diamond.text = data.diamond.ToString(); Debug.Log("钻石" + data.diamond); //GameObject.Find("Canvas").GetComponent<BootStart>().enabled=false; }
public void ShowPackage() { DynamicDataModel.Init(); data = DynamicDataModel.ReadData(); //Debug.Log("玩家数据" + JsonMapper.ToJson(data)); Num.text = data.equips.Count + "/" + kucun; finalData = StaticDataModel.ReadEquipMerge(data.equips); equiplistView.DisPlay_Choice(finalData, this, Choice); }
void Awake() { Clean(); DynamicDataModel.Init(); }