예제 #1
0
    void Start()
    {
        DynamicDataModel.Init();
        PlayerData data = DynamicDataModel.ReadData();

        oil.text     = data.oil.ToString();
        gold.text    = data.gold.ToString();
        diamond.text = data.diamond.ToString();
        Debug.Log("钻石" + data.diamond);
        //GameObject.Find("Canvas").GetComponent<BootStart>().enabled=false;
    }
예제 #2
0
    public void ShowPackage()
    {
        DynamicDataModel.Init();

        data = DynamicDataModel.ReadData();
        //Debug.Log("玩家数据" + JsonMapper.ToJson(data));
        Num.text  = data.equips.Count + "/" + kucun;
        finalData = StaticDataModel.ReadEquipMerge(data.equips);

        equiplistView.DisPlay_Choice(finalData, this, Choice);
    }
예제 #3
0
 void Awake()
 {
     Clean();
     DynamicDataModel.Init();
 }