示例#1
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			public DyeEffectModifier(DyeEffectDelegate effect = null, DyeModifier<Color> primaryColor = null, DyeModifier<Color> secondaryColor = null, DyeModifier<float> opacity = null, DyeModifier<float> saturation = null) {
				this.opacity = opacity ?? new DyeModifier<float>(1.0f);
				this.saturation = saturation ?? new DyeModifier<float>(1.0f);
				this.primaryColor = primaryColor ?? new DyeModifier<Color>((Color)default);
				this.secondaryColor = secondaryColor ?? new DyeModifier<Color>((Color)default);

				this.GetEffect = effect ?? ((instance, data, shader, entity, drawData) => {
					shader.UseColor(primaryColor.GetValue(data, shader, entity, drawData));
					shader.UseSecondaryColor(secondaryColor.GetValue(data, shader, entity, drawData));
					shader.UseOpacity(opacity.GetValue(data, shader, entity, drawData));
					shader.UseSaturation(saturation.GetValue(data, shader, entity, drawData));
				});
			}
示例#2
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			public override Color GetValue(CustomDyeData data, CustomShader shader, Entity entity, DrawData? drawData)
				=> _value.GetValue(data, shader, entity, drawData);
示例#3
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			public override Color GetValue(CustomDyeData data, CustomShader shader, Entity entity, DrawData? drawData)
				=> new Color(_valueR.GetValue(data, shader, entity, drawData), 
					_valueG.GetValue(data, shader, entity, drawData), 
					_valueB.GetValue(data, shader, entity, drawData));