public DyeEffectModifier(DyeEffectDelegate effect = null, DyeModifier<Color> primaryColor = null, DyeModifier<Color> secondaryColor = null, DyeModifier<float> opacity = null, DyeModifier<float> saturation = null) { this.opacity = opacity ?? new DyeModifier<float>(1.0f); this.saturation = saturation ?? new DyeModifier<float>(1.0f); this.primaryColor = primaryColor ?? new DyeModifier<Color>((Color)default); this.secondaryColor = secondaryColor ?? new DyeModifier<Color>((Color)default); this.GetEffect = effect ?? ((instance, data, shader, entity, drawData) => { shader.UseColor(primaryColor.GetValue(data, shader, entity, drawData)); shader.UseSecondaryColor(secondaryColor.GetValue(data, shader, entity, drawData)); shader.UseOpacity(opacity.GetValue(data, shader, entity, drawData)); shader.UseSaturation(saturation.GetValue(data, shader, entity, drawData)); }); }
public ColorParameterColor(DyeModifier<Color> value = null) { _value = value ?? new DyeModifier<Color>((Color)default); }
public ColorParameterFloat(DyeModifier<float> valueR = null, DyeModifier<float> valueG = null, DyeModifier<float> valueB = null) { _valueR = valueR ?? new DyeModifier<float>((float)default); _valueG = valueG ?? new DyeModifier<float>((float)default); _valueB = valueB ?? new DyeModifier<float>((float)default); }