void Update()
 {
     if (Input.GetButtonDown(appendPlayerSuffix("Jump")))
     {
         Debug.Log(appendPlayerSuffix("Jump"));
         dwarf.Jump();
     }
     if (Input.GetAxis(appendPlayerSuffix("Attack")) == 1)
     {
         Debug.Log(appendPlayerSuffix("Attack"));
         dwarf.Attack();
     }
 }
 void Update()
 {
     dwarf.Jump();
 }