void Update() { if (dwaft.currentHealth <= 0) { Destroy(gameObject); } if (!isAttack) { AnimationFollowEnemy(targetPosition); transform.position = Vector2.MoveTowards(transform.position, targetPosition, speedMove * Time.deltaTime); } if (transform.position == targetPosition && !isIdle) { dwaft.AnimationIdle(); isIdle = true; } if (enemyTransform != null) { Vector2 posAttack = new Vector2(enemyTransform.position.x, enemyTransform.position.y); if (Vector2.Distance(transform.position, enemyTransform.position) <= 0.8f) { dwaft.AnimationAttack(); } else { AnimationFollowEnemy(posAttack); transform.position = Vector2.MoveTowards(transform.position, posAttack, speedMove * Time.deltaTime); } isAttack = true; } else if (enemyTransform == null && isIdle) { checkLockTarget = false; isAttack = false; dwaft.AnimationIdle(); } }