// updates server on checker move (the server updates the opponent player with this player moves) public static void UpdateServerWithCheckerMove(DTO_Checker checker, string eatenCheckerID) { if (GameController.gameType != Constants.GAME_TYPE_PLAY_ONLINE) { return; } Thread thread = new Thread(delegate() { duplexServiceClient.UpdateServerWithCheckerMove(GameController.currentPlayingGameID, GameController.loggedInAccountPlayerPlaying, checker, eatenCheckerID); }); thread.Start(); }