示例#1
0
 public void DrawUI()
 {
     renderer.Begin();
     stageManager.DrawDungeonInfo(currentFloor);
     ui.Draw();
     gameManager.PlayerInfo.DrawUIStatue();
     renderer.End();
 }
示例#2
0
        /// <summary>
        /// UIの描画
        /// </summary>
        private void DrawUI()
        {
            renderer.Begin();

            stageManager.DrawLimitTime();       //残り時間を表示
            stageManager.DrawDungeonInfo(currentFloor);
            ui.Draw();                          //UIの描画
            gameManager.PlayerInfo.DrawUIStatue();

            renderer.End();
        }