public void DrawUI() { renderer.Begin(); stageManager.DrawDungeonInfo(currentFloor); ui.Draw(); gameManager.PlayerInfo.DrawUIStatue(); renderer.End(); }
/// <summary> /// UIの描画 /// </summary> private void DrawUI() { renderer.Begin(); stageManager.DrawLimitTime(); //残り時間を表示 stageManager.DrawDungeonInfo(currentFloor); ui.Draw(); //UIの描画 gameManager.PlayerInfo.DrawUIStatue(); renderer.End(); }