// Use this for initialization void Start() { dc = GameObject.Find("Player").GetComponent <DropCube>(); SG = GameObject.Find("Player").GetComponent <SanityGestion>(); Player = GameObject.Find("Player"); OCB = GameObject.Find("ScriptManager").GetComponent <OpenCloseBook> (); cubeOnAss = GameObject.Find("ArtefactOnAss"); }
// Use this for initialization void Start() { canvas.SetActive(false); canvasMainCamera = GameObject.Find("Canvas Book Notification MainCamera"); mainCamera.SetActive(true); SecondCamera.SetActive(false); DC = GameObject.Find("Player").GetComponent <DropCube> (); MapGameObject = GameObject.Find("CameraMap"); }
// Use this for initialization void Start() { DC = GameObject.Find("Player").GetComponent <DropCube> (); SG = GameObject.Find("Player").GetComponent <SanityGestion> (); RespawnEnigme = GameObject.Find("RespawnEnigmeTotem"); }
public void StopSpinning() { dropCube = DropCube.still; MakeRed(); }
public void StartSpinning() { dropCube = DropCube.spinning; MakeBlue(); }