Simple test script for dropping cubes with physics to observe interactions
Inheritance: MonoBehaviour
Ejemplo n.º 1
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 // Use this for initialization
 void Start()
 {
     dc        = GameObject.Find("Player").GetComponent <DropCube>();
     SG        = GameObject.Find("Player").GetComponent <SanityGestion>();
     Player    = GameObject.Find("Player");
     OCB       = GameObject.Find("ScriptManager").GetComponent <OpenCloseBook> ();
     cubeOnAss = GameObject.Find("ArtefactOnAss");
 }
Ejemplo n.º 2
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        // Use this for initialization
        void Start()
        {
            canvas.SetActive(false);
            canvasMainCamera = GameObject.Find("Canvas Book Notification MainCamera");
            mainCamera.SetActive(true);
            SecondCamera.SetActive(false);

            DC = GameObject.Find("Player").GetComponent <DropCube> ();

            MapGameObject = GameObject.Find("CameraMap");
        }
Ejemplo n.º 3
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 // Use this for initialization
 void Start()
 {
     DC            = GameObject.Find("Player").GetComponent <DropCube> ();
     SG            = GameObject.Find("Player").GetComponent <SanityGestion> ();
     RespawnEnigme = GameObject.Find("RespawnEnigmeTotem");
 }
Ejemplo n.º 4
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 public void StopSpinning()
 {
     dropCube = DropCube.still;
     MakeRed();
 }
Ejemplo n.º 5
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 public void StartSpinning()
 {
     dropCube = DropCube.spinning;
     MakeBlue();
 }