public override void SetCannons() { // Tests Purpose //base.SetCannons(); // Creating Cannons trapperCannon = new TrapperCannon() { FunnelRange = .3f }; leftBackDroneCannon = new DroneCannon() { Controllable = false, DroneLimit = 1, }; rightBackDroneCannon = new DroneCannon() { Controllable = false, DroneLimit = 1, }; // Defining Cannons var Cannons = new Cannon[] { trapperCannon, rightBackDroneCannon, leftBackDroneCannon, }; // this.Cannons = Cannons; RepositionCannons(Bounds); }
public override void SetCannons() { // Creating Cannons leftCannon = new DroneCannon(); rightCannon = new DroneCannon(); // Setting Cannons Cannons = new Cannon[] { leftCannon, rightCannon }; RepositionCannons(Bounds); }
public override void SetCannons() { // Creating Cannons topCannon = new DroneCannon(); leftCannon = new DroneCannon(); rightCannon = new DroneCannon(); downCannon = new DroneCannon(); // Setting Cannons Cannons = new Cannon[] { topCannon, leftCannon, rightCannon, downCannon, }; RepositionCannons(Bounds); }
public override void SetCannons() { // Tests Purpose //base.SetCannons(); // Creating Cannons frontalCannon = new Cannon(); backDroneCannon = new DroneCannon() { Controllable = false, DroneLimit = 2 }; // Defining Cannons var Cannons = new Cannon[] { frontalCannon, backDroneCannon, }; // this.Cannons = Cannons; RepositionCannons(Bounds); }