Пример #1
0
        public override void SetCannons()
        {
            // Tests Purpose
            //base.SetCannons();
            // Creating Cannons
            trapperCannon = new TrapperCannon()
            {
                FunnelRange = .3f
            };
            leftBackDroneCannon = new DroneCannon()
            {
                Controllable = false,
                DroneLimit   = 1,
            };
            rightBackDroneCannon = new DroneCannon()
            {
                Controllable = false,
                DroneLimit   = 1,
            };
            // Defining Cannons
            var Cannons = new Cannon[]
            {
                trapperCannon,
                rightBackDroneCannon,
                leftBackDroneCannon,
            };

            //
            this.Cannons = Cannons;
            RepositionCannons(Bounds);
        }
Пример #2
0
 public override void SetCannons()
 {
     // Creating Cannons
     leftCannon  = new DroneCannon();
     rightCannon = new DroneCannon();
     // Setting Cannons
     Cannons = new Cannon[]
     {
         leftCannon,
         rightCannon
     };
     RepositionCannons(Bounds);
 }
Пример #3
0
 public override void SetCannons()
 {
     // Creating Cannons
     topCannon   = new DroneCannon();
     leftCannon  = new DroneCannon();
     rightCannon = new DroneCannon();
     downCannon  = new DroneCannon();
     // Setting Cannons
     Cannons = new Cannon[]
     {
         topCannon,
         leftCannon,
         rightCannon,
         downCannon,
     };
     RepositionCannons(Bounds);
 }
Пример #4
0
        public override void SetCannons()
        {
            // Tests Purpose
            //base.SetCannons();
            // Creating Cannons
            frontalCannon   = new Cannon();
            backDroneCannon = new DroneCannon()
            {
                Controllable = false,
                DroneLimit   = 2
            };
            // Defining Cannons
            var Cannons = new Cannon[]
            {
                frontalCannon,
                backDroneCannon,
            };

            //
            this.Cannons = Cannons;
            RepositionCannons(Bounds);
        }