/// <summary> /// Change to intake state /// </summary> public void OnDefineIntakeButtonClicked() { StateMachine.SceneGlobal.PushState(new DefineNodeState(dpmRobot.GetDriverPractice(FieldDataHandler.gamepieces[gamepieceIndex]), dpmRobot.transform, true, dpmRobot), true); AnalyticsManager.GlobalInstance.LogEventAsync(AnalyticsLedger.EventCatagory.DPMTab, AnalyticsLedger.EventAction.Clicked, "Define Intake", AnalyticsLedger.getMilliseconds().ToString()); }
public void OnDefineIntakeButtonClicked() { StateMachine.SceneGlobal.PushState(new DefineNodeState(dpmRobot.GetDriverPractice(FieldDataHandler.gamepieces[gamepieceIndex]), dpmRobot.transform, true, dpmRobot), true); }