static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); StrStrDict o; if (argc == 1) { o = new StrStrDict(); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 2) { System.Collections.Generic.IDictionary <System.String, System.String> a1; checkType(l, 2, out a1); o = new StrStrDict(a1); pushValue(l, true); pushValue(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }
public void TestImp(UnityEngine.Vector2 pos) { object o = pos; var list = o as IList <int>; var arr = o as int[, ][]; var dict = new StrStrDict(); string v; if (null != dict && dict.TryGetValue("abc", out v)) { Console.WriteLine(v); } else if (null != dict && dict.TryGetValue("abc2", out v)) { Console.WriteLine(v); } while (null != dict && dict.TryGetValue("abc2", out v)) { Console.WriteLine(v); } do { Console.WriteLine(v); } while (null != dict && dict.TryGetValue("abc2", out v)); UnityEngine.Vector3 vv = UnityEngine.Vector3.zero; vv.x = v == "yes" ? 123 : v == "no" ? 456 : 789; int iv = v == "yes" ? 123 : v == "no" ? 456 : 789; list.Add(v == "yes" ? 123 : v == "no" ? 456 : 789); int statusA = 3; statusA = statusA == 1 ? 2 : statusA == 2 ? 1 : statusA == 3 ? 0 : ++statusA; }
private static void Main() { var dict1 = new StrStrDict { { "name", "name1" }, { "number", "0.0158" } }; var dict2 = new StrStrDict { { "name", "name2" }, { "number", "0.0038" } }; var dict3 = new StrStrDict { { "name", "name3" }, { "number", "0.0148" } }; var list = new List <StrStrDict> { dict1, dict2, dict3 }; list.Sort(new CustomComparer()); foreach (var element in list) { Console.WriteLine("Number = " + element["number"]); } }
static public int Clear(IntPtr l) { try { StrStrDict self = (StrStrDict)checkSelf(l); self.Clear(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_Values(IntPtr l) { try { StrStrDict self = (StrStrDict)checkSelf(l); pushValue(l, true); pushValue(l, self.Values); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int OnDeserialization(IntPtr l) { try { StrStrDict self = (StrStrDict)checkSelf(l); System.Object a1; checkType(l, 2, out a1); self.OnDeserialization(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ContainsValue(IntPtr l) { try { StrStrDict self = (StrStrDict)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.ContainsValue(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int getItem(IntPtr l) { try { StrStrDict self = (StrStrDict)checkSelf(l); string v; checkType(l, 2, out v); var ret = self[v]; pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Add(IntPtr l) { try { StrStrDict self = (StrStrDict)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); self.Add(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int setItem(IntPtr l) { try { StrStrDict self = (StrStrDict)checkSelf(l); string v; checkType(l, 2, out v); string c; checkType(l, 3, out c); self[v] = c; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetObjectData(IntPtr l) { try { StrStrDict self = (StrStrDict)checkSelf(l); System.Runtime.Serialization.SerializationInfo a1; checkType(l, 2, out a1); System.Runtime.Serialization.StreamingContext a2; checkValueType(l, 3, out a2); self.GetObjectData(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }