// Use this for initialization void Start() { bone = GameObject.Find("Bone"); nail = GameObject.Find("Nail"); drillScript = drillPoints.GetComponent <DrillPointScript>(); button.GetComponent <Button>().onClick.AddListener(ExportModelData); vumarks = VuMarks.GetComponent <VuMarkPlacement>(); }
// Use this for initialization void Start() { alreadyClicked = false; drillPoints = DrillPoints.GetComponent <DrillPointScript>(); widthSlider.onValueChanged.AddListener(delegate { OnWidthSliderChange(); }); heightSlider.onValueChanged.AddListener(delegate { OnHeightSliderChanged(); }); ySlider.onValueChanged.AddListener(delegate { OnYSliderChanged(); }); xSlider.onValueChanged.AddListener(delegate { OnXSliderChanged(); }); resetAngle.onClick.AddListener(delegate { onAngleReset(); }); xCoord.onValueChanged.AddListener(delegate { OnXCoordChanged(); }); yCoord.onValueChanged.AddListener(delegate { OnYCoordChanged(); }); zCoord.onValueChanged.AddListener(delegate { OnZCoordChanged(); }); }