示例#1
0
    private GameObject InitGrid(Transform parent)
    {
        GameObject go = new GameObject();

        go.name = "Grid";
        go.transform.SetParent(parent, false);
        go.SetActive(showGrid);

        int width  = source.texture.width + 1;
        int height = source.texture.height + 1;

        // set dots texture
        Texture2D texture = new Texture2D(width, height, TextureFormat.ARGB32, false);

        texture.filterMode = FilterMode.Point;

        DrawUtils.ClearTexture(texture);
        DrawUtils.DrawGrid(texture, tileWidth, tileHeight, new Color(0, 0, 0, 0.1f));

        texture.Apply();

        // create sprite
        SpriteRenderer spriteRenderer = go.AddComponent <SpriteRenderer>();

        spriteRenderer.sortingOrder = 0;

        Sprite sprite = Sprite.Create(texture, new Rect(0, 0, width, height), new Vector2(0f, 1f), 1);

        sprite.name           = "DotsSprite";
        spriteRenderer.sprite = sprite;

        return(go);
    }