void DoListViewItem( Rect itemRect, Texture fileIcon, string label, AssetsOverlays.AssetStatus statusToDraw) { Texture overlayIcon = DrawAssetOverlay.DrawOverlayIcon. GetOverlayIcon(statusToDraw); itemRect = DrawTreeViewItem.DrawIconLeft( itemRect, UnityConstants.TREEVIEW_ROW_HEIGHT, fileIcon, overlayIcon); GUI.Label(itemRect, label); }