private void ComBox_ATTA_SelectedIndexChanged(object sender, EventArgs e) { TxtPipe.Text = ""; ComboBox comb = sender as ComboBox; NameRef nr = (NameRef)comb.SelectedItem; DbElement dbElement = DbElement.GetElement(nr.Ref); DbElement Pipe = dbElement.Owner.Owner; DrawList dl = DrawListManager.Instance.CurrentDrawList; TxtPipe.Text = Pipe.ToString(); DbElement hanger = dbElement.GetElement(DbAttributeInstance.CREF); dl.Add(Pipe); dl.Add(hanger); //dl.AddToSelection(); // DbElement Support = hanger.Owner.GetElement(DbAttributeInstance.STLR); ListBox_Element.Items.Clear(); foreach (DbElement h in hanger.Members()) { ListBox_Element.Items.Add(new NameRef(h.ToString(), h.RefNo())); } //foreach (DbElement s in Support.Owner.Members()) //{ // ListBox_Element.Items.Add(new NameRef(s.ToString(), s.RefNo())); //} ListBox_Element.DisplayMember = "Name"; }
/// <summary> /// Move selected items to back (end of the list) /// </summary> /// <returns> /// true if at least one object is moved /// </returns> public bool MoveSelectionToBack() { int n; int i; DrawList tempList; tempList = new DrawList(); n = graphicsList.Count; // Read source list in reverse order, add every selected item // to temporary list and remove it from source list for (i = n - 1; i >= 0; i--) { if ((graphicsList[i]).Selected) { tempList.Add(graphicsList[i]); graphicsList.RemoveAt(i); } } // Read temporary list in reverse order and add every item // to the end of the source list n = tempList.Count; for (i = n - 1; i >= 0; i--) { graphicsList.Add(tempList[i]); } return(n > 0); }
/// <summary> /// Move selected items to front (beginning of the list) /// </summary> /// <returns> /// true if at least one object is moved /// </returns> public bool MoveSelectionToFront() { int n; int i; DrawList tempList; tempList = new DrawList(); n = graphicsList.Count; // Read source list in reverse order, add every selected item // to temporary list and remove it from source list for (i = n - 1; i >= 0; i--) { if ((graphicsList[i]).Selected) { tempList.Add(graphicsList[i]); graphicsList.RemoveAt(i); } } // Read temporary list in direct order and insert every item // to the beginning of the source list n = tempList.Count; for (i = 0; i < n; i++) { graphicsList.Insert(0, tempList[i]); } return(n > 0); }
public void Fill(bool borderBlocks, Blockset.Block oldBlock, Blockset.Block newBlock, int destX, int destY) { Block[][] outArr = borderBlocks ? BorderBlocks : Blocks; int width = borderBlocks ? BorderWidth : Width; int height = borderBlocks ? BorderHeight : Height; void Fill(int x, int y) { if (x >= 0 && x < width && y >= 0 && y < height) { Block b = outArr[y][x]; if (b.BlocksetBlock == oldBlock) { b.BlocksetBlock = newBlock; DrawList.Add(b); Fill(x, y + 1); Fill(x, y - 1); Fill(x + 1, y); Fill(x - 1, y); } } } Fill(destX, destY); Draw(borderBlocks); }
private void AddToDrawList(MemberVisualizationField memberField, DrawList drawList) { if (!drawList.ContainsKey(memberField.gameObject)) { drawList.Add(memberField.gameObject, new List <MemberVisualizationField>()); } drawList[memberField.gameObject].Add(memberField); }
//LOAD OBJECTS AND OTHER STUFF IMPORTANT FOR THE GAMESTATE public void OnLoad() { var hive = new Hive(this, new Vector2(500, 500), 13); ObstacleList = GenerateListOfRandomObstacles(); foreach (IEntity obstacle in ObstacleList) { DrawList.Add(obstacle); } DrawList.Add(new Spider(this, new Vector2(32, 32), new Vector2(100, 100), 2)); DrawList.Add(new Hive(this, new Vector2(500, 500), 10)); //DrawList.Insert(0, new Flower(this, new Vector2(300,300))); //HACK: Do rozróżnienia? UpdateList = DrawList; }
protected GraphicsList(SerializationInfo info, StreamingContext context) { _graphicsList = new DrawList(); var n = info.GetInt32(EntryCount); for (int i = 0; i < n; i++) { var typeName = info.GetString(String.Format(CultureInfo.InvariantCulture, "{0}{1}", EntryType, i)); var drawObject = (DrawObject)Assembly.GetExecutingAssembly().CreateInstance(typeName); if (drawObject == null) { continue; } drawObject.LoadFromStream(info, i); _graphicsList.Add(drawObject); } }
protected GraphicsList(SerializationInfo info, StreamingContext context) { graphicsList = new DrawList(); int n = info.GetInt32(entryCount); string typeName; DrawObject drawObject; for (int i = 0; i < n; i++) { typeName = info.GetString( String.Format(CultureInfo.InvariantCulture, "{0}{1}", entryType, i)); drawObject = (DrawObject)Assembly.GetExecutingAssembly().CreateInstance( typeName); drawObject.LoadFromStream(info, i); graphicsList.Add(drawObject); } }
/// <summary> /// Move selected items to back (end of the list) /// </summary> /// <returns> /// true if at least one object is moved /// </returns> public bool MoveSelectionToBack() { int n; int i; DrawList tempList; tempList = new DrawList(); n = graphicsList.Count; // Read source list in reverse order, add every selected item // to temporary list and remove it from source list for (i = n - 1; i >= 0; i--) { if ((graphicsList[i]).Selected) { tempList.Add(graphicsList[i]); graphicsList.RemoveAt(i); } } // Read temporary list in reverse order and add every item // to the end of the source list n = tempList.Count; for (i = n - 1; i >= 0; i--) { graphicsList.Add(tempList[i]); } return (n > 0); }
/// <summary> /// Move selected items to front (beginning of the list) /// </summary> /// <returns> /// true if at least one object is moved /// </returns> public bool MoveSelectionToFront() { int n; int i; DrawList tempList; tempList = new DrawList(); n = graphicsList.Count; // Read source list in reverse order, add every selected item // to temporary list and remove it from source list for (i = n - 1; i >= 0; i--) { if ((graphicsList[i]).Selected) { tempList.Add(graphicsList[i]); graphicsList.RemoveAt(i); } } // Read temporary list in direct order and insert every item // to the beginning of the source list n = tempList.Count; for (i = 0; i < n; i++) { graphicsList.Insert(0, tempList[i]); } return (n > 0); }