void Awake() { // Setting up the references. player = GameObject.FindGameObjectWithTag("Player"); ayyPlay = GameObject.FindGameObjectWithTag("Player").GetComponent <DragonController>(); enemyHealth.value = maxHealth; }
public void attackDragon() { if (target == null) { return; } DragonController dragonController = target.GetComponent <DragonController> (); int dmg = PlayManager.Instance.pushDamagePhysics(controller.attribute.ATK.Min, controller.attribute.ATK.Max, dragonController.attribute.DEF); dragonController.attribute.HP.Current -= dmg; //show collision PlayDragonManager.Instance.showEnemyAttackCollision(target); if (dragonController.attribute.HP.Current < 0) { dragonController.attribute.HP.Current = 0; } float valueTo = dragonController.attribute.HP.Current / (float)dragonController.attribute.HP.Max; dragonController.updateTextHP(); EffectSupportor.Instance.runSliderValue(dragonController.sliderHP, valueTo, EffectSupportor.TimeValueRunHP); EffectSupportor.Instance.runSliderValue(PlayDragonInfoController.Instance.sliderHP, valueTo, EffectSupportor.TimeValueRunHP); }
public DragonExplode(UnityEngine.Vector3[] wayPoints, DragonController dragonController) { // TODO: Complete member initialization this.wayPoints = wayPoints; this.dragonController = dragonController; actionID = (int)DragonController.Transition.Explode; }
protected void Awake() { dragonController = FindObjectOfType <DragonController>(); player = FindObjectOfType <PlayerController>(); enterTerritory = FindObjectOfType <EnterTerritory>(); screenShake = GetComponentInChildren <ScreenShake>(); }
void attackPlayerDragon(DragonController dragon) { dragon.dragonAttack.listEnemy.Add(this.transform.parent.gameObject); dragon.dragonAttack.chooseEnemyToAttack(); attack(dragon.gameObject); }
public IDragonState HandleInput(DragonController dragon, IHandleInput input) { if (dragon.isFlinching) { return(new FlinchingState()); } if (dragon.executingAction) { return(null); } if (input.Action() != null) { if (input.Action().CommandName().Equals("fire")) { return(new FiringState()); } else if (input.Action().CommandName().Equals("deflect")) { return(new DeflectingState()); } else if (input.Action().CommandName().Equals("dash")) { return(new DashingState()); } } if (input.Move() != Vector3.zero) { return(new RunningState()); } return(null); }
/// <summary> /// 判断是否攻击到了怪物 /// </summary> /// <param name="hurt"></param> void AttackMonster(float hurt) { for (int i = 0; i < MonsterManager.sMonsterManager.MonsterLst.Count; i++) { GameObject monster = MonsterManager.sMonsterManager.MonsterLst[i]; DragonController ctr = monster.GetComponent <DragonController>(); if (ctr.IsDeath()) { continue; } Vector3 dir = monster.transform.position - transform.position; if (dir.magnitude > mAttackLen) { continue; } float cos = Vector3.Dot(dir.normalized, transform.forward); if (cos <= 0.2f) { continue; } ctr.GetHit(hurt); } }
private void TrackDragonStats(int playerID, DragonController dc) { var psd = gManager.GetPlayerStatsData(playerID); dc.OnFireball += () => psd.Fireballs++; dc.OnStomp += () => psd.Stomps++; dc.OnFlap += () => psd.Flaps++; }
// Use this for initialization void Start() { ayylmao = GameObject.FindGameObjectWithTag("Player").GetComponent <DragonController>(); thishealth = this.GetComponent <EnemyHealth>(); buildinglister = GameObject.FindGameObjectWithTag("Blister").GetComponent <BuildingLister> (); npclister = GameObject.FindGameObjectWithTag("NPCLister").GetComponent <NPCLister> (); npclister.AddRun(this.gameObject); }
// void Awake() { _headIK = GetComponent <DragonHeadIK>(); _character = GetComponent <iMalbersInputs>() as DragonController; _lookAtScript = GetComponent <VRLookAtDragon>(); _character.Fly = true; _targetTransform = startTransfom; }
// Use this for initialization void Start() { ayylmao = GameObject.FindGameObjectWithTag("Player").GetComponent <DragonController>(); thishealth = this.GetComponent <EnemyHealth>(); currentfastness = origfastness; currentRotSped = origrotationSpeed; npclister = GameObject.FindGameObjectWithTag("NPCLister").GetComponent <NPCLister> (); npclister.AddAttack(this.gameObject); }
void OnTriggerExit(Collider other) { DragonController mydrago = other.GetComponent <DragonController>(); if (mydrago) { mydrago.ActionID = -1; } }
void OnTriggerEnter(Collider other) { DragonController mydrago = other.GetComponent <DragonController>(); if (mydrago) { mydrago.ActionID = (int)actionEmotions; } }
public void Start() { Transform t = transform; while (_dragonController == null && t != null) { _dragonController = t.GetComponent <DragonController>(); t = t.parent; } }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { //Get the Take off Point to compare if is falling MaxJumpPoint = animator.transform.position.y; animator.SetFloat("DragoFloat", 1); animator.SetInteger("DragoInt", 1); animator.applyRootMotion = true; myDrago = animator.GetComponent <DragonController>(); myDrago.MaxHeight = 0; }
protected void Awake() { myCollider = GetComponent <Collider2D>(); playerController = FindObjectOfType <PlayerController>(); cameraFollow = FindObjectOfType <CameraFollow>(); dragonController = FindObjectOfType <DragonController>(); floorDetector = FindObjectOfType <FloorDetector>(); //dragonStartPosition = new Vector3(dragon.transform.position.x, dragon.transform.position.y, -11); }
public DragonDisappear(UnityEngine.Vector3[] wayPoints, DragonController dragonController) { // TODO: Complete member initialization this.wayPoints = wayPoints; this.dragonController = dragonController; actionID = (int)DragonController.FSMActionID.Disappear; animator = dragonController.Animator; info.name = "idle"; info.id = 0; }
public DragonBeat(UnityEngine.Vector3[] wayPoints, DragonController dragonController) { // TODO: Complete member initialization this.wayPoints = wayPoints; this.dragonController = dragonController; actionID = (int)DragonController.FSMActionID.Beat; animator = dragonController.Animator; info.name = "attack1"; info.id = 5; }
public DragonHold(UnityEngine.Vector3[] wayPoints, DragonController dragonController) { // TODO: Complete member initialization this.wayPoints = wayPoints; this.dragonController = dragonController; actionID = (int)DragonController.FSMActionID.Hold; animator = dragonController.Animator; info.name = "hold"; info.id = 3; }
// Use this for initialization void Start() { currentScenario = 0; lastScenario = 0; DelayScenario = GameOverScenario - 1; this.gameObject.GetComponent <SpriteRenderer>().sprite = face_neutral; dragon = GameObject.Find("Dragon").GetComponent <DragonController>(); stressButton = GameObject.Find("Stress Button").GetComponent <StressController>(); timer = maxResponseTime; InitScript(); LoadScenario(currentScenario); }
void OnTriggerEnter(Collider other) { if (other.tag == TagHashIDs.ColliderForEnemyATK) { if (controller.attribute.HP.Current <= 0) { return; } if (other.transform.parent.GetComponent <DragonController>() != null) { DragonController dragonController = other.transform.parent.GetComponent <DragonController>(); if (dragonController.StateOffense == EDragonStateOffense.NONE && dragonController.attribute.HP.Current > 0 && !dragonController.dragonAttack.listEnemy.Contains(this.transform.parent.gameObject) && !listDragon.Contains(other.transform.parent.gameObject)) { //attackPlayerDragon(dragonController); listDragon.Add(other.transform.parent.gameObject); } if (controller.StateAction == EEnemyStateAction.MOVE && controller.stateAttack.target == null && dragonController.StateAction != EDragonStateAction.ATTACK && dragonController.StateAction != EDragonStateAction.MOVE) { chooseDragonToAttack(); } } else { BabyDragonController babyController = other.transform.parent.GetComponent <BabyDragonController>(); if (babyController.attribute.HP.Current > 0 && !babyController.babyAttack.listEnemy.Contains(this.transform.parent.gameObject) && !listDragon.Contains(other.transform.parent.gameObject)) { //attackPlayerDragon(dragonController); listDragon.Add(other.transform.parent.gameObject); } if (controller.StateAction == EEnemyStateAction.MOVE && controller.stateAttack.target == null && babyController.StateAction != EDragonStateAction.ATTACK && babyController.StateAction != EDragonStateAction.MOVE) { chooseDragonToAttack(); } } } }
public void chooseDragonToAttack() { if (controller.stateAttack.target == null && listDragon.Count > 0) { bool hasTarget = false; for (int i = 0; i < listDragon.Count; i++) { if (listDragon[i] == null) { break; } if (listDragon[i].activeSelf) { if (listDragon[i].GetComponent <DragonController>() != null) { DragonController dragon = listDragon[i].GetComponent <DragonController>(); if (dragon.StateAction == EDragonStateAction.IDLE) { attackPlayerDragon(dragon); break; } } else { BabyDragonController baby = listDragon[i].GetComponent <BabyDragonController>(); if (baby.StateAction == EDragonStateAction.IDLE) { attackBabyDragon(baby); break; } } } } if (hasTarget) { controller.stateAttack.target = null; controller.stateMove.State = EEnemyMovement.MOVE_ON_PATHS; controller.StateAction = EEnemyStateAction.MOVE; } } else { controller.stateAttack.target = null; controller.stateMove.State = EEnemyMovement.MOVE_ON_PATHS; controller.StateAction = EEnemyStateAction.MOVE; } }
void initDragon() { PlayerDragon = Instantiate(Resources.Load <GameObject>("Prefab/Dragon/Player/Dragon")) as GameObject; PlayerDragon.transform.parent = PlayManager.Instance.Temp.Dragon.transform; PlayerDragon.transform.localPosition = Vector3.zero; PlayerDragon.transform.localScale = Vector3.one; //Stretch HP PlayerDragon.transform.GetChild(1).GetComponent <UIStretch>().container = GameObject.FindWithTag("Root"); dragonController = PlayerDragon.GetComponent <DragonController>(); //Stretch selected arrow dragonController.selected.transform.GetChild(0).GetComponent <UIStretch>().container = PlayManager.Instance.tempInit.cameraRender; }
/// <summary> /// Raises the dragon crashed event. /// </summary> public void OnDragonCrashed() { // Get player's replay data DragonController controller = dragon.GetComponent <DragonController> (); playerData.JumpData = controller.JumpData; Scroller scroller = dragon.GetComponent <Scroller> (); playerData.BonusData = scroller.BonusData; isPlayerDied = true; UpdatePlayerDataToDatabase(); }
public IDragonState HandleInput(DragonController dragonController, IHandleInput input) { if (input.Move() == Vector3.zero) { return(new IdlingState()); } else if (input.Move() != Vector3.zero) { return(new RunningState()); } else { return(null); } }
// Start is called before the first frame update void Start() { dragCon = GameObject.Find("DragonIndicator_Flame").GetComponent <DragonController>(); locked = true; powerBar = GetComponent <Slider> (); dragonImage = dragonObj.GetComponent <Image>(); gyro = new Vector3(0, 0, 0); accel = new Vector3(0, 0, 0); // get the public Joycon array attached to the JoyconManager in scene joycons = JoyconManager.Instance.j; j = joycons[jc_ind]; if (joycons.Count < jc_ind + 1) { Destroy(gameObject); } }
public IDragonState HandleInput(DragonController dragon, IHandleInput input) { Debug.Log("Flinchstate Active"); if (dragon.isFlinching) { return(null); } if (input.Move() == Vector3.zero) { return(new IdlingState()); } else if (input.Move() != Vector3.zero) { return(new RunningState()); } else { return(null); } }
public DragonChase(UnityEngine.Vector3[] wayPoints, DragonController dragonController) { // TODO: Complete member initialization this.wayPoints = wayPoints; this.dragonController = dragonController; actionID = (int)DragonController.FSMActionID.Chase; animator = dragonController.Animator; if (dragonController.ActionType == E_ActionType.SpecialCircle && wayPoints != null && wayPoints.Length != 0) { destPos = wayPoints[1]; } if (dragonController.ActionType == E_ActionType.ShakeScreen) { AreaManager.Instance.GetRandomPositionInArea(dragonController.stayArea, ref destPos); } curIndex = 0; info.name = "run"; info.id = 1; }
void Awake() { mydrago = GetComponent <DragonController>(); }
void Start() { controller = GetComponent<DragonController>(); }
void Start() { dragon = DragonController.FindObjectOfType <DragonController> (); }
void Start() { controller = transform.parent.GetComponent<DragonController>(); listEnemy = new System.Collections.Generic.List<GameObject>(); }
void OnEnable() { animationFrames = GetComponent<AnimationFrames>(); controller = transform.parent.GetComponent<DragonController>(); }