/// <summary> /// Shuts down the component. /// </summary> public void ShutdownComponent() { this.host = null; this.testDataProvider = null; this.testDefinition = null; this.requestCallBack = null; this.requestEntry = null; this.projectLoggingContext = null; }
public QAMockTargetBuilder() { this.host = null; this.testDataProvider = null; this.testDefinition = null; this.requestCallBack = null; this.requestEntry = null; this.projectLoggingContext = null; this.buildDone = new AutoResetEvent(false); }
public QAMockTargetBuilder() { _host = null; _testDataProvider = null; _testDefinition = null; _requestCallBack = null; _requestEntry = null; _projectLoggingContext = null; _buildDone = new AutoResetEvent(false); }
/// <summary> /// Builds the specified targets of an entry. The cancel event should only be set to true if we are planning /// on simulating execution time when a target is built /// </summary> public Task <BuildResult> BuildTargets(ProjectLoggingContext loggingContext, BuildRequestEntry entry, IRequestBuilderCallback callback, string[] targetNames, Lookup baseLookup, CancellationToken cancellationToken) { this.requestEntry = entry; this.projectLoggingContext = loggingContext; this.requestCallBack = callback; this.testDefinition = this.testDataProvider[entry.Request.ConfigurationId]; this.cancellationToken = cancellationToken; BuildResult result = GenerateResults(targetNames); return(Task <BuildResult> .FromResult(result)); }
/// <summary> /// Builds the specified targets of an entry. The cancel event should only be set to true if we are planning /// on simulating execution time when a target is built /// </summary> public Task<BuildResult> BuildTargets(ProjectLoggingContext loggingContext, BuildRequestEntry entry, IRequestBuilderCallback callback, string[] targetNames, Lookup baseLookup, CancellationToken cancellationToken) { _requestEntry = entry; _projectLoggingContext = loggingContext; _requestCallBack = callback; _testDefinition = _testDataProvider[entry.Request.ConfigurationId]; _cancellationToken = cancellationToken; BuildResult result = GenerateResults(targetNames); return Task<BuildResult>.FromResult(result); }
/// <summary> /// Retrieves the error targets for this target. /// </summary> /// <param name="projectLoggingContext">The project logging context.</param> /// <returns>A list of error targets.</returns> internal List <TargetSpecification> GetErrorTargets(ProjectLoggingContext projectLoggingContext) { VerifyState(_state, TargetEntryState.ErrorExecution); ErrorUtilities.VerifyThrow(_legacyCallTargetScopes == null, "We should have already left any legacy call target scopes."); List <TargetSpecification> allErrorTargets = new List <TargetSpecification>(_target.OnErrorChildren.Count); foreach (ProjectOnErrorInstance errorTargetInstance in _target.OnErrorChildren) { bool condition = ConditionEvaluator.EvaluateCondition ( errorTargetInstance.Condition, ParserOptions.AllowPropertiesAndItemLists, _expander, ExpanderOptions.ExpandPropertiesAndItems, _requestEntry.ProjectRootDirectory, errorTargetInstance.ConditionLocation, projectLoggingContext.LoggingService, projectLoggingContext.BuildEventContext ); if (condition) { IList <string> errorTargets = _expander.ExpandIntoStringListLeaveEscaped(errorTargetInstance.ExecuteTargets, ExpanderOptions.ExpandPropertiesAndItems, errorTargetInstance.ExecuteTargetsLocation); foreach (string escapedErrorTarget in errorTargets) { string errorTargetName = EscapingUtilities.UnescapeAll(escapedErrorTarget); allErrorTargets.Add(new TargetSpecification(errorTargetName, errorTargetInstance.ExecuteTargetsLocation)); } } } // If this target never executed (for instance, because one of its dependencies errored) then we need to // create a result for this target to report when it gets to the Completed state. if (null == _targetResult) { _targetResult = new TargetResult(new TaskItem[] { }, new WorkUnitResult(WorkUnitResultCode.Failed, WorkUnitActionCode.Stop, null)); } _state = TargetEntryState.Completed; return(allErrorTargets); }
/// <summary> /// Runs all of the tasks for this target, batched as necessary. /// </summary> internal async Task ExecuteTarget(ITaskBuilder taskBuilder, BuildRequestEntry requestEntry, ProjectLoggingContext projectLoggingContext, CancellationToken cancellationToken) { #if MSBUILDENABLEVSPROFILING try { string beginTargetBuild = String.Format(CultureInfo.CurrentCulture, "Build Target {0} in Project {1} - Start", this.Name, projectFullPath); DataCollection.CommentMarkProfile(8800, beginTargetBuild); #endif try { VerifyState(_state, TargetEntryState.Execution); ErrorUtilities.VerifyThrow(!_isExecuting, "Target {0} is already executing", _target.Name); _cancellationToken = cancellationToken; _isExecuting = true; // Generate the batching buckets. Note that each bucket will get a lookup based on the baseLookup. This lookup will be in its // own scope, which we will collapse back down into the baseLookup at the bottom of the function. List <ItemBucket> buckets = BatchingEngine.PrepareBatchingBuckets(GetBatchableParametersForTarget(), _baseLookup, _target.Location); WorkUnitResult aggregateResult = new WorkUnitResult(); TargetLoggingContext targetLoggingContext = null; bool targetSuccess = false; int numberOfBuckets = buckets.Count; string projectFullPath = requestEntry.RequestConfiguration.ProjectFullPath; string parentTargetName = null; if (ParentEntry != null && ParentEntry.Target != null) { parentTargetName = ParentEntry.Target.Name; } for (int i = 0; i < numberOfBuckets; i++) { ItemBucket bucket = buckets[i]; // If one of the buckets failed, stop building. if (aggregateResult.ActionCode == WorkUnitActionCode.Stop) { break; } targetLoggingContext = projectLoggingContext.LogTargetBatchStarted(projectFullPath, _target, parentTargetName); WorkUnitResult bucketResult = null; targetSuccess = false; Lookup.Scope entryForInference = null; Lookup.Scope entryForExecution = null; try { // This isn't really dependency analysis. This is up-to-date checking. Based on this we will be able to determine if we should // run tasks in inference or execution mode (or both) or just skip them altogether. ItemDictionary <ProjectItemInstance> changedTargetInputs; ItemDictionary <ProjectItemInstance> upToDateTargetInputs; Lookup lookupForInference; Lookup lookupForExecution; // UNDONE: (Refactor) Refactor TargetUpToDateChecker to take a logging context, not a logging service. TargetUpToDateChecker dependencyAnalyzer = new TargetUpToDateChecker(requestEntry.RequestConfiguration.Project, _target, targetLoggingContext.LoggingService, targetLoggingContext.BuildEventContext); DependencyAnalysisResult dependencyResult = dependencyAnalyzer.PerformDependencyAnalysis(bucket, out changedTargetInputs, out upToDateTargetInputs); switch (dependencyResult) { // UNDONE: Need to enter/leave debugger scope properly for the <Target> element. case DependencyAnalysisResult.FullBuild: case DependencyAnalysisResult.IncrementalBuild: case DependencyAnalysisResult.SkipUpToDate: // Create the lookups used to hold the current set of properties and items lookupForInference = bucket.Lookup; lookupForExecution = bucket.Lookup.Clone(); // Push the lookup stack up one so that we are only modifying items and properties in that scope. entryForInference = lookupForInference.EnterScope("ExecuteTarget() Inference"); entryForExecution = lookupForExecution.EnterScope("ExecuteTarget() Execution"); // if we're doing an incremental build, we need to effectively run the task twice -- once // to infer the outputs for up-to-date input items, and once to actually execute the task; // as a result we need separate sets of item and property collections to track changes if (dependencyResult == DependencyAnalysisResult.IncrementalBuild) { // subset the relevant items to those that are up-to-date foreach (string itemType in upToDateTargetInputs.ItemTypes) { lookupForInference.PopulateWithItems(itemType, upToDateTargetInputs[itemType]); } // subset the relevant items to those that have changed foreach (string itemType in changedTargetInputs.ItemTypes) { lookupForExecution.PopulateWithItems(itemType, changedTargetInputs[itemType]); } } // We either have some work to do or at least we need to infer outputs from inputs. bucketResult = await ProcessBucket(taskBuilder, targetLoggingContext, GetTaskExecutionMode(dependencyResult), lookupForInference, lookupForExecution); // Now aggregate the result with the existing known results. There are four rules, assuming the target was not // skipped due to being up-to-date: // 1. If this bucket failed or was cancelled, the aggregate result is failure. // 2. If this bucket Succeeded and we have not previously failed, the aggregate result is a success. // 3. Otherwise, the bucket was skipped, which has no effect on the aggregate result. // 4. If the bucket's action code says to stop, then we stop, regardless of the success or failure state. if (dependencyResult != DependencyAnalysisResult.SkipUpToDate) { aggregateResult = aggregateResult.AggregateResult(bucketResult); } else { if (aggregateResult.ResultCode == WorkUnitResultCode.Skipped) { aggregateResult = aggregateResult.AggregateResult(new WorkUnitResult(WorkUnitResultCode.Success, WorkUnitActionCode.Continue, null)); } } // Pop the lookup scopes, causing them to collapse their values back down into the // bucket's lookup. // NOTE: this order is important because when we infer outputs, we are trying // to produce the same results as would be produced from a full build; as such // if we're doing both the infer and execute steps, we want the outputs from // the execute step to override the outputs of the infer step -- this models // the full build scenario more correctly than if the steps were reversed entryForInference.LeaveScope(); entryForInference = null; entryForExecution.LeaveScope(); entryForExecution = null; targetSuccess = (bucketResult != null) && (bucketResult.ResultCode == WorkUnitResultCode.Success); break; case DependencyAnalysisResult.SkipNoInputs: case DependencyAnalysisResult.SkipNoOutputs: // We have either no inputs or no outputs, so there is nothing to do. targetSuccess = true; break; } } catch (InvalidProjectFileException e) { // Make sure the Invalid Project error gets logged *before* TargetFinished. Otherwise, // the log is confusing. targetLoggingContext.LogInvalidProjectFileError(e); if (null != entryForInference) { entryForInference.LeaveScope(); } if (null != entryForExecution) { entryForExecution.LeaveScope(); } aggregateResult = aggregateResult.AggregateResult(new WorkUnitResult(WorkUnitResultCode.Failed, WorkUnitActionCode.Stop, null)); } finally { // Don't log the last target finished event until we can process the target outputs as we want to attach them to the // last target batch. if (targetLoggingContext != null && i < numberOfBuckets - 1) { targetLoggingContext.LogTargetBatchFinished(projectFullPath, targetSuccess, null); targetLoggingContext = null; } } } // Produce the final results. List <TaskItem> targetOutputItems = new List <TaskItem>(); try { // If any legacy CallTarget operations took place, integrate them back in to the main lookup now. LeaveLegacyCallTargetScopes(); // Publish the items for each bucket back into the baseLookup. Note that EnterScope() was actually called on each // bucket inside of the ItemBucket constructor, which is why you don't see it anywhere around here. foreach (ItemBucket bucket in buckets) { bucket.LeaveScope(); } string targetReturns = _target.Returns; ElementLocation targetReturnsLocation = _target.ReturnsLocation; // If there are no targets in the project file that use the "Returns" attribute, that means that we // revert to the legacy behavior in the case where Returns is not specified (null, rather // than the empty string, which indicates no returns). Legacy behavior is for all // of the target's Outputs to be returned. // On the other hand, if there is at least one target in the file that uses the Returns attribute, // then all targets in the file are run according to the new behaviour (return nothing unless otherwise // specified by the Returns attribute). if (targetReturns == null) { if (!_target.ParentProjectSupportsReturnsAttribute) { targetReturns = _target.Outputs; targetReturnsLocation = _target.OutputsLocation; } } if (!String.IsNullOrEmpty(targetReturns)) { // Determine if we should keep duplicates. bool keepDupes = ConditionEvaluator.EvaluateCondition ( _target.KeepDuplicateOutputs, ParserOptions.AllowPropertiesAndItemLists, _expander, ExpanderOptions.ExpandPropertiesAndItems, requestEntry.ProjectRootDirectory, _target.KeepDuplicateOutputsLocation, projectLoggingContext.LoggingService, projectLoggingContext.BuildEventContext ); // NOTE: we need to gather the outputs in batches, because the output specification may reference item metadata // Also, we are using the baseLookup, which has possibly had changes made to it since the project started. Because of this, the // set of outputs calculated here may differ from those which would have been calculated at the beginning of the target. It is // assumed the user intended this. List <ItemBucket> batchingBuckets = BatchingEngine.PrepareBatchingBuckets(GetBatchableParametersForTarget(), _baseLookup, _target.Location); if (keepDupes) { foreach (ItemBucket bucket in batchingBuckets) { targetOutputItems.AddRange(bucket.Expander.ExpandIntoTaskItemsLeaveEscaped(targetReturns, ExpanderOptions.ExpandAll, targetReturnsLocation)); } } else { HashSet <TaskItem> addedItems = new HashSet <TaskItem>(); foreach (ItemBucket bucket in batchingBuckets) { IList <TaskItem> itemsToAdd = bucket.Expander.ExpandIntoTaskItemsLeaveEscaped(targetReturns, ExpanderOptions.ExpandAll, targetReturnsLocation); foreach (TaskItem item in itemsToAdd) { if (!addedItems.Contains(item)) { targetOutputItems.Add(item); addedItems.Add(item); } } } } } } finally { if (targetLoggingContext != null) { // log the last target finished since we now have the target outputs. targetLoggingContext.LogTargetBatchFinished(projectFullPath, targetSuccess, targetOutputItems != null && targetOutputItems.Count > 0 ? targetOutputItems : null); } } _targetResult = new TargetResult(targetOutputItems.ToArray(), aggregateResult); if (aggregateResult.ResultCode == WorkUnitResultCode.Failed && aggregateResult.ActionCode == WorkUnitActionCode.Stop) { _state = TargetEntryState.ErrorExecution; } else { _state = TargetEntryState.Completed; } } finally { _isExecuting = false; } #if MSBUILDENABLEVSPROFILING } finally { string endTargetBuild = String.Format(CultureInfo.CurrentCulture, "Build Target {0} in Project {1} - End", this.Name, projectFullPath); DataCollection.CommentMarkProfile(8801, endTargetBuild); } #endif }
/// <summary> /// Retrieves the list of dependencies this target needs to have built and moves the target to the next state. /// Never returns null. /// </summary> /// <returns>A collection of targets on which this target depends.</returns> internal List <TargetSpecification> GetDependencies(ProjectLoggingContext projectLoggingContext) { VerifyState(_state, TargetEntryState.Dependencies); // Resolve the target now, since from this point on we are going to be doing work with the actual instance. GetTargetInstance(); // We first make sure no batching was attempted with the target's condition. // UNDONE: (Improvement) We want to allow this actually. In order to do this we need to determine what the // batching buckets are, and if there are any which aren't empty, return our list of dependencies. // Only in the case where all bucket conditions fail do we want to skip the target entirely (and // this skip building the dependencies.) if (ExpressionShredder.ContainsMetadataExpressionOutsideTransform(_target.Condition)) { ProjectErrorUtilities.ThrowInvalidProject(_target.ConditionLocation, "TargetConditionHasInvalidMetadataReference", _target.Name, _target.Condition); } // If condition is false (based on propertyBag), set this target's state to // "Skipped" since we won't actually build it. bool condition = ConditionEvaluator.EvaluateCondition ( _target.Condition, ParserOptions.AllowPropertiesAndItemLists, _expander, ExpanderOptions.ExpandPropertiesAndItems, _requestEntry.ProjectRootDirectory, _target.ConditionLocation, projectLoggingContext.LoggingService, projectLoggingContext.BuildEventContext ); if (!condition) { _targetResult = new TargetResult(new TaskItem[0] { }, new WorkUnitResult(WorkUnitResultCode.Skipped, WorkUnitActionCode.Continue, null)); _state = TargetEntryState.Completed; if (!projectLoggingContext.LoggingService.OnlyLogCriticalEvents) { // Expand the expression for the Log. string expanded = _expander.ExpandIntoStringAndUnescape(_target.Condition, ExpanderOptions.ExpandPropertiesAndItems, _target.ConditionLocation); // By design: Not building dependencies. This is what NAnt does too. // NOTE: In the original code, this was logged from the target logging context. However, the target // hadn't been "started" by then, so you'd get a target message outside the context of a started // target. In the Task builder (and original Task Engine), a Task Skipped message would be logged in // the context of the target, not the task. This should be the same, especially given that we // wish to allow batching on the condition of a target. projectLoggingContext.LogComment(MessageImportance.Low, "TargetSkippedFalseCondition", _target.Name, _target.Condition, expanded); } return(new List <TargetSpecification>()); } IList <string> dependencies = _expander.ExpandIntoStringListLeaveEscaped(_target.DependsOnTargets, ExpanderOptions.ExpandPropertiesAndItems, _target.DependsOnTargetsLocation); List <TargetSpecification> dependencyTargets = new List <TargetSpecification>(dependencies.Count); foreach (string escapedDependency in dependencies) { string dependencyTargetName = EscapingUtilities.UnescapeAll(escapedDependency); dependencyTargets.Add(new TargetSpecification(dependencyTargetName, _target.DependsOnTargetsLocation)); } _state = TargetEntryState.Execution; return(dependencyTargets); }
/// <summary> /// Builds the specified targets. /// </summary> /// <param name="loggingContext">The logging context for the project.</param> /// <param name="entry">The BuildRequestEntry for which we are building targets.</param> /// <param name="callback">The callback to be used to handle new project build requests.</param> /// <param name="targetNames">The names of the targets to build.</param> /// <param name="baseLookup">The Lookup containing all current items and properties for this target.</param> /// <param name="cancellationToken">The <see cref="CancellationToken"/> to use when building the targets.</param> /// <returns>The target's outputs and result codes</returns> public async Task <BuildResult> BuildTargets(ProjectLoggingContext loggingContext, BuildRequestEntry entry, IRequestBuilderCallback callback, string[] targetNames, Lookup baseLookup, CancellationToken cancellationToken) { ErrorUtilities.VerifyThrowArgumentNull(loggingContext, "projectLoggingContext"); ErrorUtilities.VerifyThrowArgumentNull(entry, "entry"); ErrorUtilities.VerifyThrowArgumentNull(callback, "requestBuilderCallback"); ErrorUtilities.VerifyThrowArgumentNull(targetNames, "targetNames"); ErrorUtilities.VerifyThrowArgumentNull(baseLookup, "baseLookup"); ErrorUtilities.VerifyThrow(targetNames.Length > 0, "List of targets must be non-empty"); ErrorUtilities.VerifyThrow(_componentHost != null, "InitializeComponent must be called before building targets."); _requestEntry = entry; _requestBuilderCallback = callback; _projectLoggingContext = loggingContext; _cancellationToken = cancellationToken; // Clone the base lookup so that if we are re-entered by another request while this one in blocked, we don't have visibility to // their state, and they have no visibility into ours. _baseLookup = baseLookup.Clone(); _targetsToBuild = new ConcurrentStack <TargetEntry>(); // Get the actual target objects from the names BuildRequestConfiguration configuration = _requestEntry.RequestConfiguration; bool previousCacheableStatus = configuration.IsCacheable; configuration.IsCacheable = false; configuration.RetrieveFromCache(); _projectInstance = configuration.Project; // Now get the current results cache entry. ResultsCache resultsCache = (ResultsCache)_componentHost.GetComponent(BuildComponentType.ResultsCache); BuildResult existingBuildResult = null; resultsCache.ResultsDictionary.TryGetValue(_requestEntry.Request.ConfigurationId, out existingBuildResult); _buildResult = new BuildResult(entry.Request, existingBuildResult, null); if (existingBuildResult == null) { // Add this result so that if our project gets re-entered we won't rebuild any targets we have already built. resultsCache.AddResult(_buildResult); } List <TargetSpecification> targets = new List <TargetSpecification>(targetNames.Length); foreach (string targetName in targetNames) { var targetExists = _projectInstance.Targets.ContainsKey(targetName); if (!targetExists && entry.Request.BuildRequestDataFlags.HasFlag(BuildRequestDataFlags.SkipNonexistentTargets)) { _projectLoggingContext.LogComment(Framework.MessageImportance.Low, "TargetSkippedWhenSkipNonexistentTargets", targetName); continue; } targets.Add(new TargetSpecification(targetName, targetExists ? _projectInstance.Targets[targetName].Location : _projectInstance.ProjectFileLocation)); } // Push targets onto the stack. This method will reverse their push order so that they // get built in the same order specified in the array. await PushTargets(targets, null, baseLookup, false, false, TargetBuiltReason.None); // Now process the targets ITaskBuilder taskBuilder = _componentHost.GetComponent(BuildComponentType.TaskBuilder) as ITaskBuilder; try { await ProcessTargetStack(taskBuilder); } finally { // If there are still targets left on the stack, they need to be removed from the 'active targets' list foreach (TargetEntry target in _targetsToBuild) { configuration.ActivelyBuildingTargets.Remove(target.Name); } ((IBuildComponent)taskBuilder).ShutdownComponent(); } if (_cancellationToken.IsCancellationRequested) { throw new BuildAbortedException(); } // Gather up outputs for the requested targets and return those. All of our information should be in the base lookup now. BuildResult resultsToReport = new BuildResult(_buildResult, targetNames); // Return after-build project state if requested. if (_requestEntry.Request.BuildRequestDataFlags.HasFlag(BuildRequestDataFlags.ProvideProjectStateAfterBuild)) { resultsToReport.ProjectStateAfterBuild = _projectInstance; } configuration.IsCacheable = previousCacheableStatus; return(resultsToReport); }
/// <summary> /// Builds the specified targets. /// </summary> /// <param name="loggingContext">The logging context for the project.</param> /// <param name="entry">The BuildRequestEntry for which we are building targets.</param> /// <param name="callback">The callback to be used to handle new project build requests.</param> /// <param name="targetNames">The names of the targets to build.</param> /// <param name="baseLookup">The Lookup containing all current items and properties for this target.</param> /// <returns>The target's outputs and result codes</returns> public async Task<BuildResult> BuildTargets(ProjectLoggingContext loggingContext, BuildRequestEntry entry, IRequestBuilderCallback callback, string[] targetNames, Lookup baseLookup, CancellationToken cancellationToken) { ErrorUtilities.VerifyThrowArgumentNull(loggingContext, "projectLoggingContext"); ErrorUtilities.VerifyThrowArgumentNull(entry, "entry"); ErrorUtilities.VerifyThrowArgumentNull(callback, "requestBuilderCallback"); ErrorUtilities.VerifyThrowArgumentNull(targetNames, "targetNames"); ErrorUtilities.VerifyThrowArgumentNull(baseLookup, "baseLookup"); ErrorUtilities.VerifyThrow(targetNames.Length > 0, "List of targets must be non-empty"); ErrorUtilities.VerifyThrow(_componentHost != null, "InitializeComponent must be called before building targets."); _requestEntry = entry; _requestBuilderCallback = callback; _projectLoggingContext = loggingContext; _cancellationToken = cancellationToken; // Clone the base lookup so that if we are re-entered by another request while this one in blocked, we don't have visibility to // their state, and they have no visibility into ours. _baseLookup = baseLookup.Clone(); _targetsToBuild = new ConcurrentStack<TargetEntry>(); // Get the actual target objects from the names BuildRequestConfiguration configuration = _requestEntry.RequestConfiguration; bool previousCacheableStatus = configuration.IsCacheable; configuration.IsCacheable = false; configuration.RetrieveFromCache(); _projectInstance = configuration.Project; // Now get the current results cache entry. ResultsCache resultsCache = (ResultsCache)_componentHost.GetComponent(BuildComponentType.ResultsCache); BuildResult existingBuildResult = null; resultsCache.ResultsDictionary.TryGetValue(_requestEntry.Request.ConfigurationId, out existingBuildResult); _buildResult = new BuildResult(entry.Request, existingBuildResult, null); if (existingBuildResult == null) { // Add this result so that if our project gets re-entered we won't rebuild any targets we have already built. resultsCache.AddResult(_buildResult); } List<TargetSpecification> targets = new List<TargetSpecification>(targetNames.Length); foreach (string targetName in targetNames) { targets.Add(new TargetSpecification(targetName, _projectInstance.Targets.ContainsKey(targetName) ? _projectInstance.Targets[targetName].Location : _projectInstance.ProjectFileLocation)); } // Push targets onto the stack. This method will reverse their push order so that they // get built in the same order specified in the array. await PushTargets(targets, null, baseLookup, false, false, TargetPushType.Normal); // Now process the targets ITaskBuilder taskBuilder = _componentHost.GetComponent(BuildComponentType.TaskBuilder) as ITaskBuilder; try { await ProcessTargetStack(taskBuilder); } finally { // If there are still targets left on the stack, they need to be removed from the 'active targets' list foreach (TargetEntry target in _targetsToBuild) { configuration.ActivelyBuildingTargets.Remove(target.Name); } ((IBuildComponent)taskBuilder).ShutdownComponent(); } if (_cancellationToken.IsCancellationRequested) { throw new BuildAbortedException(); } // Gather up outputs for the requested targets and return those. All of our information should be in the base lookup now. BuildResult resultsToReport = new BuildResult(_buildResult, targetNames); // Return after-build project state if requested. if (_requestEntry.Request.BuildRequestDataFlags.HasFlag(BuildRequestDataFlags.ProvideProjectStateAfterBuild)) { resultsToReport.ProjectStateAfterBuild = _projectInstance; } configuration.IsCacheable = previousCacheableStatus; return resultsToReport; }
/// <summary> /// Builds the specified targets. /// </summary> /// <param name="loggingContext">The logging context for the project.</param> /// <param name="entry">The BuildRequestEntry for which we are building targets.</param> /// <param name="callback">The callback to be used to handle new project build requests.</param> /// <param name="targetNames">The names of the targets to build.</param> /// <param name="baseLookup">The Lookup containing all current items and properties for this target.</param> /// <param name="cancellationToken">The <see cref="CancellationToken"/> to use when building the targets.</param> /// <returns>The target's outputs and result codes</returns> public async Task <BuildResult> BuildTargets(ProjectLoggingContext loggingContext, BuildRequestEntry entry, IRequestBuilderCallback callback, string[] targetNames, Lookup baseLookup, CancellationToken cancellationToken) { ErrorUtilities.VerifyThrowArgumentNull(loggingContext, "projectLoggingContext"); ErrorUtilities.VerifyThrowArgumentNull(entry, nameof(entry)); ErrorUtilities.VerifyThrowArgumentNull(callback, "requestBuilderCallback"); ErrorUtilities.VerifyThrowArgumentNull(targetNames, nameof(targetNames)); ErrorUtilities.VerifyThrowArgumentNull(baseLookup, nameof(baseLookup)); ErrorUtilities.VerifyThrow(targetNames.Length > 0, "List of targets must be non-empty"); ErrorUtilities.VerifyThrow(_componentHost != null, "InitializeComponent must be called before building targets."); _requestEntry = entry; _requestBuilderCallback = callback; _projectLoggingContext = loggingContext; _cancellationToken = cancellationToken; // Clone the base lookup so that if we are re-entered by another request while this one in blocked, we don't have visibility to // their state, and they have no visibility into ours. _baseLookup = baseLookup.Clone(); _targetsToBuild = new ConcurrentStack <TargetEntry>(); // Get the actual target objects from the names BuildRequestConfiguration configuration = _requestEntry.RequestConfiguration; bool previousCacheableStatus = configuration.IsCacheable; configuration.IsCacheable = false; configuration.RetrieveFromCache(); _projectInstance = configuration.Project; // Now get the current results cache entry. IResultsCache resultsCache = (IResultsCache)_componentHost.GetComponent(BuildComponentType.ResultsCache); BuildResult existingBuildResult = resultsCache.GetResultsForConfiguration(_requestEntry.Request.ConfigurationId); _buildResult = new BuildResult(entry.Request, existingBuildResult, null); if (existingBuildResult == null) { // Add this result so that if our project gets re-entered we won't rebuild any targets we have already built. resultsCache.AddResult(_buildResult); } List <TargetSpecification> targets = new List <TargetSpecification>(targetNames.Length); foreach (string targetName in targetNames) { var targetExists = _projectInstance.Targets.TryGetValue(targetName, out ProjectTargetInstance targetInstance); if (!targetExists && entry.Request.BuildRequestDataFlags.HasFlag(BuildRequestDataFlags.SkipNonexistentTargets)) { _projectLoggingContext.LogComment(Framework.MessageImportance.Low, "TargetSkippedWhenSkipNonexistentTargets", targetName); } else { targets.Add(new TargetSpecification(targetName, targetExists ? targetInstance.Location : _projectInstance.ProjectFileLocation)); } } // Push targets onto the stack. This method will reverse their push order so that they // get built in the same order specified in the array. await PushTargets(targets, null, baseLookup, false, false, TargetBuiltReason.None); // Now process the targets ITaskBuilder taskBuilder = _componentHost.GetComponent(BuildComponentType.TaskBuilder) as ITaskBuilder; var staticGraph = new StaticGraph(); staticGraph.ProjectPath = _projectInstance.FullPath; try { await ProcessTargetStack(taskBuilder, staticGraph.StaticTargets); } finally { // If there are still targets left on the stack, they need to be removed from the 'active targets' list foreach (TargetEntry target in _targetsToBuild) { configuration.ActivelyBuildingTargets.Remove(target.Name); } ((IBuildComponent)taskBuilder).ShutdownComponent(); } if (_cancellationToken.IsCancellationRequested) { throw new BuildAbortedException(); } if (entry.IsStatic) { using (var stream = new FileStream(Environment.GetEnvironmentVariable("MSBUILDSTATIC_OUTPUT"), FileMode.Create, FileAccess.ReadWrite, FileShare.Read)) { staticGraph.Files = SimulatedFileSystem.Instance.KnownFiles.ToList(); new System.Runtime.Serialization.Json.DataContractJsonSerializer(typeof(StaticGraph)).WriteObject(stream, staticGraph); } } // Gather up outputs for the requested targets and return those. All of our information should be in the base lookup now. ComputeAfterTargetFailures(targetNames); BuildResult resultsToReport = new BuildResult(_buildResult, targetNames); // Return after-build project state if requested. if (_requestEntry.Request.BuildRequestDataFlags.HasFlag(BuildRequestDataFlags.ProvideProjectStateAfterBuild)) { resultsToReport.ProjectStateAfterBuild = _projectInstance; } if (_requestEntry.Request.RequestedProjectState != null) { resultsToReport.ProjectStateAfterBuild = _projectInstance.FilteredCopy(_requestEntry.Request.RequestedProjectState); } configuration.IsCacheable = previousCacheableStatus; return(resultsToReport); }
/// <summary> /// Kicks off the build of the project file. Doesn't return until the build is complete (or aborted.) /// </summary> private async Task<BuildResult> BuildProject() { ErrorUtilities.VerifyThrow(_targetBuilder != null, "Target builder is null"); // Make sure it is null before loading the configuration into the request, because if there is a problem // we do not wand to have an invalid projectLoggingContext floating around. Also if this is null the error will be // logged with the node logging context _projectLoggingContext = null; try { // Load the project if (!_requestEntry.RequestConfiguration.IsLoaded) { LoadProjectIntoConfiguration(); } } catch { // make sure that any errors thrown by a child project are logged in the context of their parent project: create a temporary projectLoggingContext _projectLoggingContext = new ProjectLoggingContext ( _nodeLoggingContext, _requestEntry.Request, _requestEntry.RequestConfiguration.ProjectFullPath, _requestEntry.RequestConfiguration.ToolsVersion, _requestEntry.Request.ParentBuildEventContext ); throw; } _projectLoggingContext = _nodeLoggingContext.LogProjectStarted(_requestEntry); // See comment on ProjectItemInstance.Initialize for full details // We have been asked to build with a tools verison that we don't know about // so we'll report that we're building as if the project had been marked with a known toolsversion instead _requestEntry.RequestConfiguration.RetrieveFromCache(); if (_requestEntry.RequestConfiguration.Project.UsingDifferentToolsVersionFromProjectFile) { _projectLoggingContext.LogComment(MessageImportance.Low, "UsingDifferentToolsVersionFromProjectFile", _requestEntry.RequestConfiguration.Project.OriginalProjectToolsVersion, _requestEntry.RequestConfiguration.Project.ToolsVersion); } _requestEntry.Request.BuildEventContext = _projectLoggingContext.BuildEventContext; // Determine the set of targets we need to build string[] allTargets = _requestEntry.RequestConfiguration.GetTargetsUsedToBuildRequest(_requestEntry.Request).ToArray(); ProjectErrorUtilities.VerifyThrowInvalidProject(allTargets.Length > 0, _requestEntry.RequestConfiguration.Project.ProjectFileLocation, "NoTargetSpecified"); // Set the current directory to that required by the project. SetProjectCurrentDirectory(); // Transfer results and state from the previous node, if necessary. // In order for the check for target completeness for this project to be valid, all of the target results from the project must be present // in the results cache. It is possible that this project has been moved from its original node and when it was its results did not come // with it. This would be signified by the ResultsNode value in the configuration pointing to a different node than the current one. In that // case we will need to request those results be moved from their original node to this one. if ((_requestEntry.RequestConfiguration.ResultsNodeId != Scheduler.InvalidNodeId) && (_requestEntry.RequestConfiguration.ResultsNodeId != _componentHost.BuildParameters.NodeId)) { // This indicates to the system that we will block waiting for a results transfer. We will block here until those results become available. await BlockOnTargetInProgress(Microsoft.Build.BackEnd.BuildRequest.InvalidGlobalRequestId, null); // All of the results should now be on this node. ErrorUtilities.VerifyThrow(_requestEntry.RequestConfiguration.ResultsNodeId == _componentHost.BuildParameters.NodeId, "Results for configuration {0} were not retrieved from node {1}", _requestEntry.RequestConfiguration.ConfigurationId, _requestEntry.RequestConfiguration.ResultsNodeId); } // Build the targets BuildResult result = await _targetBuilder.BuildTargets(_projectLoggingContext, _requestEntry, this, allTargets, _requestEntry.RequestConfiguration.BaseLookup, _cancellationTokenSource.Token); return result; }
/// <summary> /// Shuts down the component. /// </summary> public void ShutdownComponent() { _host = null; _testDataProvider = null; _testDefinition = null; _requestCallBack = null; _requestEntry = null; _projectLoggingContext = null; }