void Start() { inputManager = GameObject.Find("InputManager").GetComponent <InputManager>(); rayCast = GameObject.Find("PointerController").GetComponent <RayCast>(); dragFurniture = GameObject.Find("EditionHandler").GetComponent <DragFurniture>(); }
void Start() { scrollViewHeight = scrollView.GetComponent <RectTransform>().rect.height; rightSideHeight = rightSide.GetComponent <RectTransform>().rect.height; leftPartUIItemHeight = leftPartUIItem.GetComponent <RectTransform>().rect.height; rightPartUIItemHeight = rightPartUIItem.GetComponent <RectTransform>().rect.height; inputManager = GameObject.Find("InputManager").GetComponent <InputManager>(); modHandler = GameObject.Find("ModHandler").GetComponent <ModHandler>(); rayCast = GameObject.Find("PointerController").GetComponent <RayCast>(); dragFurniture = GameObject.Find("EditionHandler").GetComponent <DragFurniture>(); scrollStack = 0; CreateUI(); }
void Start() { inputManager = GameObject.Find("InputManager").GetComponent <InputManager>(); dragFurniture = GameObject.Find("EditionHandler").GetComponent <DragFurniture>(); }