示例#1
0
    private IEnumerator _DraftRefresh(EffectState state)
    {
        DraftManager draftZone = Constants.BATTLE.Field.GetDraftZone();

        yield return(Constants.BATTLE.StartCoroutine(AnimationStart(state.animation, draftZone.gameObject)));

        List <Card> draftCards = draftZone.GetCards();

        foreach (Card c in draftCards)
        {
            c.Disp();
        }
        draftZone.DraftCharge();
    }