private IEnumerator _DraftRefresh(EffectState state) { DraftManager draftZone = Constants.BATTLE.Field.GetDraftZone(); yield return(Constants.BATTLE.StartCoroutine(AnimationStart(state.animation, draftZone.gameObject))); List <Card> draftCards = draftZone.GetCards(); foreach (Card c in draftCards) { c.Disp(); } draftZone.DraftCharge(); }
public void DraftCharge() { DraftManager.DraftCharge(); }