public TableCell CellForIdx(int row)
        {
            LevelListTableCell _tableCell = Instantiate(_songListTableCellInstance);

            DownloadQueueTableCell _queueCell = _tableCell.gameObject.AddComponent <DownloadQueueTableCell>();

            _queueCell.Init(queuedSongs[row]);

            return(_queueCell);
        }
示例#2
0
        public override TableCell CellForIdx(int row)
        {
            LevelListTableCell _tableCell = GetTableCell(false);

            DownloadQueueTableCell _queueCell = _tableCell.gameObject.AddComponent <DownloadQueueTableCell>();

            _queueCell.Init(queuedSongs[row]);

            return(_queueCell);
        }