public TableCell CellForIdx(int row) { LevelListTableCell _tableCell = Instantiate(_songListTableCellInstance); DownloadQueueTableCell _queueCell = _tableCell.gameObject.AddComponent <DownloadQueueTableCell>(); _queueCell.Init(queuedSongs[row]); return(_queueCell); }
public override TableCell CellForIdx(int row) { LevelListTableCell _tableCell = GetTableCell(false); DownloadQueueTableCell _queueCell = _tableCell.gameObject.AddComponent <DownloadQueueTableCell>(); _queueCell.Init(queuedSongs[row]); return(_queueCell); }