// "a/b/c" pointer from b move to a // needn't change even tree structure changes internal void MoveToParent(int depth, ForwardAxis parent) { // "a/b/c", trying to match b (current node), but meet the end of a, so move pointer to a if ( depth == this.curDepth - 1 ) { // really need to move the current node pointer to parent // what i did here is for seperating the case of IsDss or only IsChild // bcoz in the first case i need to expect "a" from random depth // -1 means it doesn't expect some specific depth (referecing the dealing to -1 in movetochild method // while in the second case i can't change the root depth which is 1. if ((this.curNode.Input == parent.RootNode ) && (parent.IsDss)) { this.curNode = parent.RootNode; this.rootDepth = this.curDepth = -1; return; } else if (this.curNode.Input != null) { // else cur-depth --, cur-node change this.curNode = (DoubleLinkAxis) (this.curNode.Input); this.curDepth --; return; } else return; } // "a/b/c", trying to match b (current node), but meet the end of x (another child of a) // or maybe i matched, now move out the current node // or move out after failing to match attribute // the node i m next expecting is still the current node else if (depth == this.curDepth) { // after matched or [2] failed in matching attribute if (this.isMatch) { this.isMatch = false; } } return; // this node is still what i am expecting // ignore }
// equal & ! attribute then move // "a/b/c" pointer from a move to b // return true if reach c and c is an element and c is the axis internal bool MoveToChild(string name, string URN, int depth, ForwardAxis parent) { // an attribute can never be the same as an element if (Asttree.IsAttribute(this.curNode)) { return false; } // either moveToParent or moveToChild status will have to be changed into unmatch... if (this.isMatch) { this.isMatch = false; } if (!AxisStack.Equal(this.curNode.Name, this.curNode.Urn, name, URN)) { return false; } if (this.curDepth == -1) { SetDepth(depth); } else if (depth > this.curDepth) { return false; } // matched ... if (this.curNode == parent.TopNode) { this.isMatch = true; return true; } // move down this.curNode DoubleLinkAxis nowNode = (DoubleLinkAxis)(this.curNode.Next); if (Asttree.IsAttribute(nowNode)) { this.isMatch = true; // for attribute return false; } this.curNode = nowNode; this.curDepth++; return false; }
public ForwardAxis(DoubleLinkAxis axis, bool isdesorself) { _isDss = isdesorself; _isAttribute = Asttree.IsAttribute(axis); _topNode = axis; _rootNode = axis; while (_rootNode.Input != null) { _rootNode = (DoubleLinkAxis)(_rootNode.Input); } // better to calculate it out, since it's used so often, and if the top is self then the whole tree is self _isSelfAxis = Asttree.IsSelf(_topNode); }
//constructor internal DoubleLinkAxis(Axis axis, DoubleLinkAxis inputaxis) : base(axis.TypeOfAxis, inputaxis, axis.Prefix, axis.Name, axis.NodeType) { this.next = null; this.Urn = axis.Urn; this.abbrAxis = axis.AbbrAxis; if (inputaxis != null) { inputaxis.Next = this; } }
// constructor internal AxisElement(DoubleLinkAxis node, int depth) { this.curNode = node; this.rootDepth = this.curDepth = depth; this.isMatch = false; }
//constructor internal DoubleLinkAxis (Axis axis, DoubleLinkAxis inputaxis) { this.next = null; this._input = inputaxis; this._urn = axis.URN; this._prefix = axis.Prefix; this._name = axis.Name; this._nodetype = axis.Type; this._axistype = axis.TypeOfAxis; this.abbrAxis = axis.abbrAxis; if (inputaxis != null) { inputaxis.Next = this; } }